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Banjo Kazooie
parent
fd208f77ca
commit
c2dd933d22
@@ -87,7 +87,7 @@ typedef struct actorMarker_s{
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MarkerCollisionFunc dieFunc;
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s32 unk20;
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ActorUpdateFunc actorUpdateFunc;
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s32 unk28;
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s32 commonParticleIndex;
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u32 actrArrayIdx:11; //unk2C
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u32 pitch:9;
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u32 roll:9;
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@@ -99,7 +99,7 @@ typedef struct actorMarker_s{
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s16 unk38[3];
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u16 pad3E_15:1;
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u16 modelId:13;
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u16 unk3E_1:1;
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u16 isBanjoOnTop: TRUE;
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u16 unk3E_0:1; //scaled
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u32 unk40_31:4;
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u32 unk40_27:4;
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@@ -200,7 +200,7 @@ typedef struct actor_s{
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f32 unk74;
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u32 unk78_31:9;
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u32 unk78_22:9;
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u32 unk78_13:12; //default_spawn_yaw?
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u32 secondaryId:12; //default_spawn_yaw? This seems to be a different ID to differentiate actors that are the same- IE orange switches or tolls
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u32 stored_anctrl_forwards:1; //animCtrlDirection
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u32 stored_anctrl_smoothTransistion:1; //animCtrlSmoothTransition
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union
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@@ -230,12 +230,13 @@ typedef struct actor_s{
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u32 unkF4_22:1;
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u32 initialized:1; //unkF4_21;
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u32 unkF4_20:12;
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u32 unkF4_8:9; /* jinjo id in final fight.
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u32 actorTypeSpecificField:9; /* jinjo id in final fight.
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* Is used to determine file progress related stuff, can also be a file_progress_e
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* Also related to jigsaw pictures, as an id for each
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*/
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f32 stored_anctrl_subrangeMin; //animCtrl_SubRangeStart
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f32 stored_anctrl_subrangeMax; //animCtrl_SubRangeEnd
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ActorMarker *unk100; // child actor marker ?
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ActorMarker *partnerActor; // child actor marker ? Calling this "partner" since it seems to relate to actors that are "paired" and not necessarily parent/child
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ActorMarker *unk104;
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Struct62s *unk108;
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// void ( *unk108)(struct actorMarker_s *, s32); //saved from marker->collisionFunc
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