Ability name corrections.
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@@ -465,7 +465,7 @@ void func_80386D78(Actor *this) {
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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if (func_803203FC(0x8A)) {
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ability_unlock(ABILITY_9_FLY);
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ability_unlock(ABILITY_9_FLIGHT);
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mapSpecificFlags_set(0, TRUE);
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this->unk60 = 0.0f;
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this->position[1] = this->unk1C[1];
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