Ability name corrections.
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@@ -62,10 +62,10 @@ void func_802CA9D0(Actor *this){
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void func_802CAA44(Actor *this){
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this->marker->propPtr->unk8_3 = TRUE;
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if(func_803203FC(UNKFLAGS1_8A_SANDCASTLE_FLIGHT_UNLOCKED)){
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ability_unlock(ABILITY_9_FLY);
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ability_unlock(ABILITY_9_FLIGHT);
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}
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if(ability_isUnlocked(ABILITY_9_FLY)){
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if(ability_isUnlocked(ABILITY_9_FLIGHT)){
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actor_setOpacity(this, 0xff);
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}
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else{
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