Ability name corrections.
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@@ -36,7 +36,7 @@ struct_core2_52290 D_80367DC4[] = {
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{ASSET_B48_DIALOG_BEAKBUSTER_LEARN, ASSET_B4C_DIALOG_BEAKBUSTER_REFRESHER, 0x17, ABILITY_2_BEAK_BUSTER},
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{ASSET_B49_DIALOG_TALON_TROT_LEARN, ASSET_B4A_DIALOG_TALON_TROT_REFRESHER, 0x18, ABILITY_10_TALON_TROT},
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{ASSET_A1F_DIALOG_SHOCKJUMP_LEARN, ASSET_A23_DIALOG_SHOCKJUMP_REFRESHER, 0x0C, ABILITY_D_SHOCK_JUMP},
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{ASSET_A20_DIALOG_FLY_LEARN, ASSET_A22_DIALOG_FLY_REFRESHER, 0x0D, ABILITY_9_FLY},
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{ASSET_A20_DIALOG_FLY_LEARN, ASSET_A22_DIALOG_FLY_REFRESHER, 0x0D, ABILITY_9_FLIGHT},
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{ASSET_D35_DIALOG_WONDERWING_LEARN, ASSET_D36_DIALOG_WONDERWING_REFRESHER, 0x01, ABILITY_12_WONDERWING},
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{ASSET_C88_DIALOG_LONGLEG_LEARN, ASSET_C89_DIALOG_LONGLEG_REFRESHER, 0x10, ABILITY_E_WADING_BOOTS},
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{ASSET_A84_DIALOG_TURBOTRAINERS_LEARN, ASSET_A85_DIALOG_TURBOTRAINERS_REFRESHER, 0x19, ABILITY_11_TURBO_TALON},
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@@ -52,7 +52,7 @@ int func_802D9220(enum level_e level){
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&& ability_isUnlocked(ABILITY_10_TALON_TROT);
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case LEVEL_2_TREASURE_TROVE_COVE:
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return ability_isUnlocked(ABILITY_D_SHOCK_JUMP)
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&& ability_isUnlocked(ABILITY_9_FLY);
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&& ability_isUnlocked(ABILITY_9_FLIGHT);
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case LEVEL_3_CLANKERS_CAVERN:
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return ability_isUnlocked(ABILITY_12_WONDERWING);
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case LEVEL_4_BUBBLEGLOOP_SWAMP:
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@@ -94,7 +94,7 @@ int func_802D93EC(void){
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&& ability_isUnlocked(ABILITY_2_BEAK_BUSTER)
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&& ability_isUnlocked(ABILITY_10_TALON_TROT)
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&& ability_isUnlocked(ABILITY_D_SHOCK_JUMP)
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&& ability_isUnlocked(ABILITY_9_FLY)
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&& ability_isUnlocked(ABILITY_9_FLIGHT)
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&& ability_isUnlocked(ABILITY_12_WONDERWING)
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&& ability_isUnlocked(ABILITY_E_WADING_BOOTS)
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&& ability_isUnlocked(ABILITY_1_BEAK_BOMB)
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@@ -216,7 +216,7 @@ int func_802D997C(Actor *this){
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sp2C = D_80367DC4[this->unkF4_8-9].learn_text;
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ability_unlock(D_80367DC4[this->unkF4_8-9].ability);
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switch(D_80367DC4[this->unkF4_8-9].ability){
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case ABILITY_9_FLY:
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case ABILITY_9_FLIGHT:
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case ABILITY_D_SHOCK_JUMP:
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func_8030E6A4(SFX_113_PAD_APPEARS, 0.9f, 32000);
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break;
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@@ -440,15 +440,15 @@ void func_802D9D60(Actor *this){
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}//L802DA488
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}
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int func_802DA498(void){
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int learnedAllTutorialAbilities(void){
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return ability_isUnlocked(ABILITY_F_DIVE)
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&& ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
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&& ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
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&& ability_isUnlocked(ABILITY_C_ROLL)
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&& ability_isUnlocked(ABILITY_B_RATATAT_RAP)
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&& ability_isUnlocked(ABILITY_0_BARGE)
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&& ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)
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&& ability_isUnlocked(ABILITY_7_FLAP)
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&& ability_isUnlocked(ABILITY_8_FLIP)
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&& ability_isUnlocked(ABILITY_7_FEATHERY_FLAP)
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&& ability_isUnlocked(ABILITY_8_FLAP_FLIP)
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&& ability_isUnlocked(ABILITY_5_CLIMB)
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;
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}
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