Ability name corrections.
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@@ -72,7 +72,7 @@ void chAttackTutorial_setState(Actor * this, s32 arg1){
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{
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case 5:
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if(this->unk10_12 == 0){
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ability_unlock(ABILITY_4_BEAR_PUNCH);
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ability_unlock(ABILITY_4_CLAW_SWIPE);
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func_80311480(0xDFF, 0xE, this->unk1C, this->marker, func_80387288, func_80387258);
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}
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else{
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@@ -102,7 +102,7 @@ void chAttackTutorial_setState(Actor * this, s32 arg1){
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}
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int func_803874C4(void){
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return ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
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return ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
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&& ability_isUnlocked(ABILITY_C_ROLL)
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&& ability_isUnlocked(ABILITY_B_RATATAT_RAP);
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}
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@@ -123,7 +123,7 @@ void chAttackTutorial_update(Actor *this){
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this->unk1C_y = this->position_y;
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this->unk1C_z = this->position_z;}
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}
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this->unk10_12 = (ability_isUnlocked(ABILITY_C_ROLL))? 2 : (ability_isUnlocked(ABILITY_4_BEAR_PUNCH)? 1:0);
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this->unk10_12 = (ability_isUnlocked(ABILITY_C_ROLL))? 2 : (ability_isUnlocked(ABILITY_4_CLAW_SWIPE)? 1:0);
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this->initialized = 1;
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}
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@@ -206,7 +206,7 @@ void func_80387764(ActorMarker * marker){
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func_8028F94C(2, actor->unk1C);
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}
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//L80387848
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if(!mapSpecificFlags_get(3) && func_802DA498() && temp_a2){
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if(!mapSpecificFlags_get(3) && learnedAllTutorialAbilities() && temp_a2){
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mapSpecificFlags_set(3, 1);
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sp34 = 0xE12;
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}//L80387898
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@@ -43,7 +43,7 @@ SM2900Struct D_8038AFB4[8] = {
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{0xdfb, 0xdfe, 5, ABILITY_F_DIVE},
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{ -1, 0xe00, 6, ABILITY_B_RATATAT_RAP},
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{0xe04, 0xe06, 8, ABILITY_0_BARGE},
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{ -1, 0xdfa, 4, ABILITY_8_FLIP},
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{ -1, 0xdfa, 4, ABILITY_8_FLAP_FLIP},
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{0xe01, 0xe03, 7, ABILITY_5_CLIMB},
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{0xe10, 0xe11, 0x11, -1},
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};
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@@ -54,13 +54,13 @@ s32 D_8038AFE4 = 0;
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/* .code */
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int func_80388D80(void){
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return ability_isUnlocked(ABILITY_F_DIVE)
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|| ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
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|| ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
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|| ability_isUnlocked(ABILITY_C_ROLL)
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|| ability_isUnlocked(ABILITY_B_RATATAT_RAP)
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|| ability_isUnlocked(ABILITY_0_BARGE)
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|| ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)
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|| ability_isUnlocked(ABILITY_7_FLAP)
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|| ability_isUnlocked(ABILITY_8_FLIP)
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|| ability_isUnlocked(ABILITY_7_FEATHERY_FLAP)
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|| ability_isUnlocked(ABILITY_8_FLAP_FLIP)
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|| ability_isUnlocked(ABILITY_5_CLIMB);
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}
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@@ -70,7 +70,7 @@ void func_80388E48(void){
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ability_setHasUsed(ABILITY_1_BEAK_BOMB);
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ability_setHasUsed(ABILITY_2_BEAK_BUSTER);
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ability_setHasUsed(ABILITY_3_CAMERA_CONTROL);
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ability_setHasUsed(ABILITY_4_BEAR_PUNCH);
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ability_setHasUsed(ABILITY_4_CLAW_SWIPE);
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ability_setHasUsed(ABILITY_5_CLIMB);
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ability_setHasUsed(ABILITY_B_RATATAT_RAP);
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ability_setHasUsed(ABILITY_C_ROLL);
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@@ -79,13 +79,13 @@ void func_80388E48(void){
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void func_80388EB0(void){
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ability_unlock(ABILITY_F_DIVE);
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ability_unlock(ABILITY_4_BEAR_PUNCH);
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ability_unlock(ABILITY_4_CLAW_SWIPE);
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ability_unlock(ABILITY_C_ROLL);
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ability_unlock(ABILITY_B_RATATAT_RAP);
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ability_unlock(ABILITY_0_BARGE);
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ability_unlock(ABILITY_A_HOLD_A_JUMP_HIGHER);
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ability_unlock(ABILITY_7_FLAP);
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ability_unlock(ABILITY_8_FLIP);
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ability_unlock(ABILITY_7_FEATHERY_FLAP);
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ability_unlock(ABILITY_8_FLAP_FLIP);
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ability_unlock(ABILITY_5_CLIMB);
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func_80388E48();
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mapSpecificFlags_set(3,1);
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@@ -190,7 +190,7 @@ void func_803892C8(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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Actor *actor;
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actor = marker_getActor(marker);
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if(!mapSpecificFlags_get(3) && func_802DA498()){
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if(!mapSpecificFlags_get(3) && learnedAllTutorialAbilities()){
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mapSpecificFlags_set(3, 1);
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func_80311480(0xe12, 0xe, actor->position, actor->marker, func_803892C8, NULL);
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}//L8038933C
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@@ -311,7 +311,7 @@ void SM_func_80389610(Actor * this){
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break;
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case 4://L80389848
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if( !ability_isUnlocked(ABILITY_4_BEAR_PUNCH)
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if( !ability_isUnlocked(ABILITY_4_CLAW_SWIPE)
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|| !ability_isUnlocked(ABILITY_C_ROLL)
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|| !ability_isUnlocked(ABILITY_B_RATATAT_RAP)
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){//L803898D4
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@@ -324,8 +324,8 @@ void SM_func_80389610(Actor * this){
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case 6://L803898A0
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if( !ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)
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|| !ability_isUnlocked(ABILITY_7_FLAP)
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|| !ability_isUnlocked(ABILITY_8_FLIP)
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|| !ability_isUnlocked(ABILITY_7_FEATHERY_FLAP)
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|| !ability_isUnlocked(ABILITY_8_FLAP_FLIP)
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){//L803898D4
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mapSpecificFlags_set(0xE, 1);
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}
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@@ -397,7 +397,7 @@ void func_803899B0(Actor * this){
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if(func_80388D80()){
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mapSpecificFlags_set(1,1);
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if(func_802DA498()){
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if(learnedAllTutorialAbilities()){
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mapSpecificFlags_set(3, 1);
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mapSpecificFlags_set(2, 1);
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mapSpecificFlags_set(0xC, 1);
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@@ -36,7 +36,7 @@ void func_8038A4DC(Actor *this, s32 arg1){
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this->sm_4070.unk0 = 0;
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player_getPosition(this->velocity);
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func_8028F918(0);
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if(ability_isUnlocked(ABILITY_7_FLAP)){
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if(ability_isUnlocked(ABILITY_7_FEATHERY_FLAP)){
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mapSpecificFlags_set(9,1);
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}else if(ability_isUnlocked(ABILITY_A_HOLD_A_JUMP_HIGHER)){//L8038A540
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mapSpecificFlags_set(8,1);
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@@ -94,7 +94,7 @@ void SM_func_8038A5D8(Actor *this){
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if(!func_803114B0()){
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if(mapSpecificFlags_get(8)){
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func_8038A460(this);
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ability_unlock(ABILITY_7_FLAP);
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ability_unlock(ABILITY_7_FEATHERY_FLAP);
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func_80311480(0xdf7, 0xa, this->unk1C, this->marker, func_8038A488, NULL);
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this->sm_4070.unk0 = 0xe1b;
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mapSpecificFlags_set(8,0);
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@@ -102,7 +102,7 @@ void SM_func_8038A5D8(Actor *this){
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if(mapSpecificFlags_get(9)){
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func_8038A460(this);
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ability_unlock(ABILITY_8_FLIP);
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ability_unlock(ABILITY_8_FLAP_FLIP);
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func_80311480(0xdf8, 0xa, this->unk1C, this->marker, func_8038A488, NULL);
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this->sm_4070.unk0 = 0xe1c;
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mapSpecificFlags_set(9,0);
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@@ -112,7 +112,7 @@ void SM_func_8038A5D8(Actor *this){
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func_8038A460(this);
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func_8028F94C(2, this->unk1C);
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if(!mapSpecificFlags_get(3) && func_802DA498()){
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if(!mapSpecificFlags_get(3) && learnedAllTutorialAbilities()){
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mapSpecificFlags_set(3,1);
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temp_a0 = 0xe12;
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}else{
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