CCW .data sections defineid
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@@ -44,12 +44,63 @@ Actor *func_80389B24(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void func_80389BFC(Actor *this);
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/* .data */
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extern Struct_CCW_3310_1 D_8038F060[];
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extern Struct_CCW_3310_0 D_8038F080[];
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extern ActorInfo D_8038F130 = { MARKER_1B4_EEYRIE_BABY, ACTOR_2A1_EEYRIE_BABY, ASSET_484_MODEL_EAGLE_BABY, 0x0, NULL, func_80389BFC, NULL, func_80389B24, 0, 0, 0.0f, 0};
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Struct_CCW_3310_1 D_8038EEA0[] = {
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{0.11f, SFX_4A_CLUCKER_AHH, 1.1f, 25000},
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{0.22f, SFX_4A_CLUCKER_AHH, 1.1f, 25000},
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{0.34f, SFX_4A_CLUCKER_AHH, 1.1f, 25000},
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{0.55f, SFX_2_CLAW_SWIPE, 1.1f, 25000},
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{0.65f, SFX_2_CLAW_SWIPE, 1.0f, 26000},
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{0.77f, SFX_2_CLAW_SWIPE, 1.1f, 25000},
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{0.87f, SFX_2_CLAW_SWIPE, 1.0f, 24000},
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0
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};
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Struct_CCW_3310_1 D_8038EF20[] = {
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{0.1f, SFX_80_YUMYUM_CLACK, 0.9f, 15000},
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{0.25f, SFX_4C_LIP_SMACK, 1.0f, 15000},
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{0.31f, SFX_4C_LIP_SMACK, 0.9f, 15000},
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{0.38f, SFX_4C_LIP_SMACK, 1.0f, 15000},
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{0.48f, SFX_4C_LIP_SMACK, 0.9f, 15000},
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{0.55f, SFX_97_BLUBBER_BURPS, 0.9f, 32700},
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{0.6f , SFX_2C_PULLING_NOISE, 0.7f, 25000},
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{0.73f, SFX_2C_PULLING_NOISE, 0.8f, 27000},
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{0.85f, SFX_2C_PULLING_NOISE, 0.9f, 29000},
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0
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};
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Struct_CCW_3310_1 D_8038EFC0[] = {
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{0.2f , SFX_105_EYRIE_YAWN, 1.1f, 25000},
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{0.27f, SFX_105_EYRIE_YAWN, 1.0f, 25000},
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{0.35f, SFX_105_EYRIE_YAWN, 0.9f, 25000},
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{0.6f , SFX_106_EYRIE_LIPSMACK, 1.0f, 25000},
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{0.66f, SFX_106_EYRIE_LIPSMACK, 0.9f, 23000},
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{0.83f, SFX_1D_HITTING_AN_ENEMY_1, 0.7f, 27000},
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0
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};
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Struct_CCW_3310_1 D_8038F030[] = {
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{0.2f , SFX_5D_BANJO_RAAOWW, 1.0f, 25000},
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{0.72f, SFX_5E_BANJO_PHEWWW, 1.0f, 25000},
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0
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};
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Struct_CCW_3310_1 D_8038F060[] = {
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{0.95f, SFX_106_EYRIE_LIPSMACK, 1.0f, 25000},
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0
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};
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Struct_CCW_3310_0 D_8038F080[] = {
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{MAP_43_CCW_SPRING, 0, 0xE6, 0, NULL, 3, 0, NULL, 0x18F, D_8038EFC0, 0x190, D_8038F030, 0, 0, 0, 0},
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{MAP_44_CCW_SUMMER, 0xE6, 0xE7, 0x191, D_8038EEA0, 2, 0x192, D_8038EF20, 0x193, D_8038EFC0, 0x194, D_8038F030, 2, 5, 0x21A, 0xCD7},
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{MAP_45_CCW_AUTUMN, 0xE7, 0xE8, 0x195, D_8038EEA0, 2, 0x196, D_8038EF20, 0x197, D_8038EFC0, 0x198, D_8038F030, 4, 0xA, 0x21B, 0xCDA},
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0
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};
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ActorInfo D_8038F130 = { MARKER_1B4_EEYRIE_BABY, ACTOR_2A1_EEYRIE_BABY, ASSET_484_MODEL_EAGLE_BABY, 0x0, NULL, func_80389BFC, NULL, func_80389B24, 0, 0, 0.0f, 0};
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/* .bss */
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extern f32 D_8038FDE0[3];
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u8 pad_8038FDD0[0x10];
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f32 D_8038FDE0[3];
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/* .code */
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void func_80389700(ActorMarker *marker, enum asset_e text_id, s32 arg2) {
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