remove "done" folders, label "bs/droneenter, bs/dronelook, and bs/dronevanish files and functions"

This commit is contained in:
Banjo Kazooie
2023-01-21 20:13:03 -06:00
parent 0ecaa54b4a
commit c004632915
190 changed files with 645 additions and 644 deletions

152
src/core2/bs/droneenter.c Normal file
View File

@@ -0,0 +1,152 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
enum bsdroneenter_state_e{
BSDRONEENTER_SUBSTATE_0_UNINITIALIZED,
BSDRONEENTER_SUBSTATE_1,
BSDRONEENTER_SUBSTATE_2,
BSDRONEENTER_SUBSTATE_3
};
/* .bss */
struct {
ParticleEmitter *white_sparkle_emitter;
ParticleEmitter *yellow_sparkle_emitter;
f32 unk8;
f32 unkC;
f32 unk10;
u8 pad14[4];
}bsDroneEnter;
u8 bsDroneEnterSubstate;
/* .code */
void __bsDroneEnter_setSubstate(enum bsdroneenter_state_e arg0) {
switch (arg0) {
case 1:
func_8029E3C0(0, 0.2f);
break;
case 2:
func_8025A6CC(COMUSIC_43_ENTER_LEVEL_GLITTER, 32000);
func_8025AABC(COMUSIC_43_ENTER_LEVEL_GLITTER);
func_8029E3C0(0, 0.4f);
playerModel_setEnvAlpha(0);
playerModel_updateModel();
break;
case 3:
comusic_8025AB44(COMUSIC_43_ENTER_LEVEL_GLITTER, 0, 2000);
func_8029E3C0(0, 0.55f);
break;
}
bsDroneEnterSubstate = arg0;
}
void __bsDroneEnter_emitParticles(void) {
f32 plyr_pos[3];
player_getPosition(plyr_pos);
particleEmitter_setParticleAccelerationRange(bsDroneEnter.yellow_sparkle_emitter, 0.0f, 700.0f, 0.0f, 0.0f, 1200.0f, 0.0f);
particleEmitter_setParticleSpawnPositionRange(bsDroneEnter.yellow_sparkle_emitter, -45.0f, -5.0f, -45.0f, 45.0f, 10.0f, 45.0f);
particleEmitter_setPosition(bsDroneEnter.yellow_sparkle_emitter, plyr_pos);
particleEmitter_emitN(bsDroneEnter.yellow_sparkle_emitter, 1);
particleEmitter_setParticleAccelerationRange(bsDroneEnter.white_sparkle_emitter, 0.0f, 700.0f, 0.0f, 0.0f, 1200.0f, 0.0f);
particleEmitter_setParticleSpawnPositionRange(bsDroneEnter.yellow_sparkle_emitter, -45.0f, -5.0f, -45.0f, 45.0f, 10.0f, 45.0f);
particleEmitter_setPosition(bsDroneEnter.white_sparkle_emitter, plyr_pos);
particleEmitter_emitN(bsDroneEnter.white_sparkle_emitter, 1);
player_getPosition(plyr_pos);
plyr_pos[1] += 130.0f;
particleEmitter_setParticleAccelerationRange(bsDroneEnter.yellow_sparkle_emitter, 0.0f, -700.0f, 0.0f, 0.0f, -1200.0f, 0.0f);
particleEmitter_setParticleSpawnPositionRange(bsDroneEnter.yellow_sparkle_emitter, -45.0f, -10.0f, -45.0f, 45.0f, 10.0f, 45.0f);
particleEmitter_setPosition(bsDroneEnter.yellow_sparkle_emitter, plyr_pos);
particleEmitter_emitN(bsDroneEnter.yellow_sparkle_emitter, 1);
particleEmitter_setParticleAccelerationRange(bsDroneEnter.white_sparkle_emitter, 0.0f, -700.0f, 0.0f, 0.0f, -1200.0f, 0.0f);
particleEmitter_setParticleSpawnPositionRange(bsDroneEnter.yellow_sparkle_emitter, -45.0f, -10.0f, -45.0f, 45.0f, 10.0f, 45.0f);
particleEmitter_setPosition(bsDroneEnter.white_sparkle_emitter, plyr_pos);
particleEmitter_emitN(bsDroneEnter.white_sparkle_emitter, 1);
}
void __bsDroneEnter_initParticleTypes(ParticleEmitter *p_ctrl, enum asset_e sprite_id) {
func_802F0D54(p_ctrl);
particleEmitter_setSprite(p_ctrl, sprite_id);
func_802EFA5C(p_ctrl, 0.3f, 0.8f);
func_802EFB70(p_ctrl, 0.15f, 0.22f);
func_802EFB84(p_ctrl, 0.03f, 0.05f);
func_802EFE24(p_ctrl, 0.0f, 0.0f, 300.0f, 0.0f, 0.0f, 300.0f);
func_802EFEC0(p_ctrl, 0.55f, 0.55f);
}
void __bsDroneEnter_removeParticleTypes(void) {
partEmitList_remove(bsDroneEnter.yellow_sparkle_emitter);
partEmitList_remove(bsDroneEnter.white_sparkle_emitter);
}
void __bsDroneEnter_init(void) {
bsDroneEnter.unk10 = 0.0f;
bsDroneEnter.unk8 = 0.0f;
bsDroneEnter.unkC = 1.0f;
bsDroneEnter.white_sparkle_emitter = partEmitList_pushNew(60);
__bsDroneEnter_initParticleTypes(bsDroneEnter.white_sparkle_emitter, ASSET_716_SPRITE_SPARKLE_WHITE);
bsDroneEnter.yellow_sparkle_emitter = partEmitList_pushNew(60);
__bsDroneEnter_initParticleTypes(bsDroneEnter.yellow_sparkle_emitter, ASSET_713_SPRITE_SPARKLE_YELLOW);
}
void func_802AE914(void) {
bsDroneEnter.unk10 -= time_getDelta();
while ( bsDroneEnter.unk10 < 0.0f) {
__bsDroneEnter_emitParticles();
bsDroneEnter.unk8 += 0.02 * (f64) bsDroneEnter.unkC;
bsDroneEnter.unk10 += 0.02;
}
}
void bsDroneEnter_init(void) {
f32 anim_duration;
enum asset_e anim_id;
func_8029BCF8(&anim_id, &anim_duration);
func_8028A010(anim_id, anim_duration);
func_8029C7F4(1, 1, 3, 7);
func_80294378(6);
__bsDroneEnter_init();
bsDroneEnterSubstate = BSDRONEENTER_SUBSTATE_0_UNINITIALIZED;
__bsDroneEnter_setSubstate(BSDRONEENTER_SUBSTATE_1);
}
void bsDroneEnter_update(void) {
s32 next_state;
s32 sp20;
u8 temp_v0;
next_state = 0;
switch (bsDroneEnterSubstate) {
case BSDRONEENTER_SUBSTATE_1:
func_802AE914();
if (func_8029E1A8(0)) {
__bsDroneEnter_setSubstate(BSDRONEENTER_SUBSTATE_2);
}
break;
case BSDRONEENTER_SUBSTATE_2:
func_802AE914();
sp20 = func_8029E1A8(0);
playerModel_setEnvAlpha((s32) ml_map_f(func_8029E270(0), 0.0f, 0.4f, 255.0f, 0.0f));
if (sp20) {
__bsDroneEnter_setSubstate(BSDRONEENTER_SUBSTATE_3);
}
break;
case BSDRONEENTER_SUBSTATE_3:
if (func_8029E1A8(0)) {
next_state = bs_getIdleState();
}
break;
}
bs_setState(next_state);
}
void bsDroneEnter_end(void){
__bsDroneEnter_removeParticleTypes();
func_80294378(1);
playerModel_updateModel();
}