Some var renaming
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@@ -47,8 +47,8 @@ void gameFile_8033CE40(void) {
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}
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}
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for(var_s0 = 0; var_s0 < 4; var_s0++){
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if( (__gameFile_8033CD90(var_s0) == 0) && (gameFile_GameIdToFileIdMap[gameFile_saveData[var_s0].unk1 - 1] == -1)) {
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gameFile_GameIdToFileIdMap[gameFile_saveData[var_s0].unk1 - 1] = var_s0;
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if( (__gameFile_8033CD90(var_s0) == 0) && (gameFile_GameIdToFileIdMap[gameFile_saveData[var_s0].slotIndex - 1] == -1)) {
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gameFile_GameIdToFileIdMap[gameFile_saveData[var_s0].slotIndex - 1] = var_s0;
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sp48[var_s0] = 1;
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} else {
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D_80383F04 = var_s0;
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@@ -70,18 +70,18 @@ s32 gameFile_8033CFD4(s32 gamenum){
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s32 filenum;
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u32 i = 3;
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s32 eeprom_error;
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SaveData *var_a1;
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SaveData *saveData;
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filenum = D_80383F04;
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next = gameFile_GameIdToFileIdMap[gamenum];
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gameFile_GameIdToFileIdMap[gamenum] = D_80383F04;
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bcopy(&gameFile_saveData[next], &gameFile_saveData[filenum], 0xF*8);
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var_a1 = gameFile_saveData + filenum;
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var_a1->unk1 = gamenum + 1;
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savedata_update_crc(var_a1, sizeof(SaveData));
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saveData = gameFile_saveData + filenum;
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saveData->slotIndex = gamenum + 1;
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savedata_update_crc(saveData, sizeof(SaveData));
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for(eeprom_error = 1; eeprom_error && i > 0; i--){//L8033D070
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eeprom_error = savedata_8033CC98(filenum, var_a1);
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eeprom_error = savedata_8033CC98(filenum, saveData);
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if(!eeprom_error){
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__gameFile_8033CE14(gamenum);
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}
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@@ -119,7 +119,7 @@ void gameFile_save(s32 gamenum){
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bool gameFile_isNotEmpty(s32 gamenum){
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s32 filenum = gameFile_GameIdToFileIdMap[gamenum];
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return gameFile_saveData[filenum].unk0 != 0;
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return gameFile_saveData[filenum].magic != 0;
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}
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bool gameFile_anyNonEmpty(void){
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