document: Nipper from TTC

This commit is contained in:
Bl00D4NGEL
2024-09-29 00:27:02 +02:00
parent ae0e7f6caf
commit bedd22fc40
5 changed files with 96 additions and 84 deletions

View File

@@ -44,7 +44,7 @@ ActorAnimationInfo TTC_BLUBBER_ACTOR_ANIMATIONS[6] = {
{ASSET_B8_ANIM_BLUBBER_RUN, 0.8f}
};
ActorInfo TTC_BLUBBER_ACTOR_INFO = {
ActorInfo TTC_BLUBBER_ACTOR = {
MARKER_A3_BLUBBER, ACTOR_115_BLUBBER, ASSET_370_MODEL_BLUBBER,
0x1, TTC_BLUBBER_ACTOR_ANIMATIONS,
TTC_Blubber_updateFunc, TTC_Blubber_update2Func, TTC_Blubber_drawFunc,

View File

@@ -22,21 +22,21 @@ ActorAnimationInfo TTC_LOCKUP_ANIMATIONS[6] ={
{ASSET_BC_ANIM_LOCKUP, 8000000.0f}
};
ActorInfo TTC_LOCKUP_ACTOR_LOCKUP_SLOW = {
ActorInfo TTC_LOCKUP_ACTOR_SLOW = {
MARKER_A4_LOCKUP_SLOW, ACTOR_151_LOCKUP_SLOW, ASSET_3D4_MODEL_LOCKUP,
1, TTC_LOCKUP_ANIMATIONS,
TTC_Lockup_updateFunc, func_80326224, TTC_Lockup_drawFunc,
2500, 0x366, 0.0f, 0
};
ActorInfo TTC_LOCKUP_ACTOR_LOCKUP_MEDIUM = {
ActorInfo TTC_LOCKUP_ACTOR_MEDIUM = {
MARKER_F6_LOCKUP_MEDIUM, ACTOR_152_LOCKUP_MEDIUM, ASSET_3D4_MODEL_LOCKUP,
1, TTC_LOCKUP_ANIMATIONS,
TTC_Lockup_updateFunc, func_80326224, TTC_Lockup_drawFunc,
2500, 0x366, 0.0f, 0
};
ActorInfo TTC_LOCKUP_ACTOR_LOCKUP_FAST = {
ActorInfo TTC_LOCKUP_ACTOR_FAST = {
MARKER_F7_LOCKUP_FAST, ACTOR_153_LOCKUP_FAST, ASSET_3D4_MODEL_LOCKUP,
1, TTC_LOCKUP_ANIMATIONS,
TTC_Lockup_updateFunc, func_80326224, TTC_Lockup_drawFunc,

View File

@@ -2,12 +2,12 @@
#include "functions.h"
#include "variables.h"
void func_80388434(Actor *this);
Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void TTC_Nipper_updateFunc(Actor *this);
Actor *TTC_Nipper_animFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorAnimationInfo D_8038C540[] = {
ActorAnimationInfo TTC_NIPPER_ANIMATIONS[8] = {
{0x00, 0.0f},
{ASSET_C0_ANIM_NIPPER_IDLE, 2.0f},
{ASSET_BD_ANIM_NIPPER_VULNERABLE, 1.5f},
@@ -18,17 +18,25 @@ ActorAnimationInfo D_8038C540[] = {
{0x00, 0.0f}
};
ActorInfo D_8038C580 = {
ActorInfo TTC_NIPPER_ACTOR = {
MARKER_A5_NIPPER, ACTOR_117_NIPPER, ASSET_3D5_MODEL_NIPPER,
0x1, D_8038C540,
func_80388434, func_80326224, func_80387EB0,
0x1, TTC_NIPPER_ANIMATIONS,
TTC_Nipper_updateFunc, func_80326224, TTC_Nipper_animFunc,
0, 0x299, 10.0f, 0
};
enum ttc_lockup_states_e {
TTC_NIPPER_STATE_1_UNKNOWN = 1, // L80388578
TTC_NIPPER_STATE_2_UNKNOWN = 2, // L8038872C
TTC_NIPPER_STATE_3_UNKNOWN = 3, // L803887B4
TTC_NIPPER_STATE_DIEING = 4, // L80388910
TTC_NIPPER_STATE_SPAWNED = 5, // L80388938
TTC_NIPPER_STATE_DEAD = 6, // L803889A8
TTC_NIPPER_STATE_7_UNKNOWN = 7 // already dead? L80388A20
};
/* .code */
void func_80387DC0(f32 *position, s32 count) {
void TTC_Nipper_drawParticlesAtPosition(f32 *position, s32 count) {
static s32 D_8038C5A4[3] = {180, 180, 180};
static ParticleScaleAndLifetimeRanges D_8038C5B0 = {
{0.1f, 0.5f},
@@ -57,7 +65,7 @@ void func_80387DC0(f32 *position, s32 count) {
particleEmitter_emitN(pCtrl, count);
}
Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor *TTC_Nipper_animFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor *this;
this = marker_getActor(marker);
@@ -65,42 +73,44 @@ Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
return actor_draw(marker, gfx, mtx, vtx);
}
void TTC_func_80387F18(Actor *this) {
subaddie_set_state_looped(this, 3);
void TTC_Nipper_setAnimationDuration(Actor *this) {
subaddie_set_state_looped(this, TTC_NIPPER_STATE_3_UNKNOWN);
this->unk1C[0] = 0.0f;
switch((s32)this->lifetime_value){
case 0x78:
case 120:
animctrl_setDuration(this->animctrl, 1.2f);
break;
case 0x50:
case 80:
animctrl_setDuration(this->animctrl, 1.05f);
break;
case 0x28:
case 40:
animctrl_setDuration(this->animctrl, 0.9f);
break;
}
}
void TTC_func_80387FB0(ActorMarker *caller, enum asset_e text_id, s32 arg2){
void TTC_Nipper_spawnedShowTextCallback(ActorMarker *caller, enum asset_e text_id, s32 arg2){
Actor *this;
this = marker_getActor(caller);
TTC_func_80387F18(this);
TTC_Nipper_setAnimationDuration(this);
ncStaticCamera_exit();
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, -1, 300);
}
void TTC_func_80387FF4(Actor *this) {
void TTC_Nipper_playDeathAnimation(Actor *this) {
s32 i;
subaddie_set_state_with_direction(this, 4, 0.01f, 1);
subaddie_set_state_with_direction(this, TTC_NIPPER_STATE_DIEING, 0.01f, 1);
actor_playAnimationOnce(this);
for(i = 0; i < 3; i ++){
FUNC_8030E8B4(SFX_79_TICKER_DEATH, 0.5f, 17000, this->position, 1500, 3000);
};
}
// if player too far away -> false
// otherwise return whether sp2C is within -35 and 35?
bool func_80388088(Actor *this){
f32 sp2C;
f32 sp20[3];
@@ -115,11 +125,11 @@ bool func_80388088(Actor *this){
return BOOL(-35.0f < sp2C && sp2C < 35.0f);
}
bool func_8038812C(Actor *this){
bool TTC_Nipper_shouldShowActor(Actor *this){
return BOOL(func_80329530(this, 1300) && func_80388088(this));
}
void func_80388178(ActorMarker *this_marker, ActorMarker *other_marker) {
void TTC_Nipper_dieFunc(ActorMarker *this_marker, ActorMarker *other_marker) {
Actor *this;
s32 i;
@@ -127,31 +137,31 @@ void func_80388178(ActorMarker *this_marker, ActorMarker *other_marker) {
func_8032B4DC(this, other_marker, 7);
if (this->lifetime_value == 40.0f) {
subaddie_set_state_with_direction(this, 6, 0.01f, 1);
subaddie_set_state_with_direction(this, TTC_NIPPER_STATE_DEAD, 0.01f, 1);
actor_playAnimationOnce(this);
for(i = 0; i < 3; i++){
FUNC_8030E8B4(SFX_78_EAGLECRY, 0.7f, 20000, this->position, 1500, 3000);
};
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 0, 300);
func_8025AABC(0x12);
func_8025AABC(COMUSIC_12_TTC_NIPPER);
func_8032BB88(this, -1, 300);
func_802BAFE4(0x1C);
return;
}
if (this->lifetime_value == 80.0f) {
TTC_func_80387FF4(this);
TTC_Nipper_playDeathAnimation(this);
this->lifetime_value = 40.0f;
return;
}
TTC_func_80387FF4(this);
TTC_Nipper_playDeathAnimation(this);
this->lifetime_value = 80.0f;
gcdialog_showText(0xA10, 4, NULL, NULL, NULL, NULL);
gcdialog_showText(ASSET_A10_TEXT_TTC_NIPPER_HURT, 4, NULL, NULL, NULL, NULL);
return;
}
bool func_803882E4(ActorMarker * this_marker, ActorMarker * other_marker){
bool TTC_Nipper_determineMarkeId(ActorMarker * this_marker, ActorMarker * other_marker){
if(this_marker->unk40_31 == 1){
this_marker->id = 0x16C;
}
@@ -161,7 +171,7 @@ bool func_803882E4(ActorMarker * this_marker, ActorMarker * other_marker){
return TRUE;
}
void func_80388344(ActorMarker * this_marker, ActorMarker *other_marker){
void TTC_Nipper_ow2Func(ActorMarker * this_marker, ActorMarker *other_marker){
Actor *this;
if(other_marker->id == 1){
@@ -175,7 +185,7 @@ void func_80388344(ActorMarker * this_marker, ActorMarker *other_marker){
}
}
void func_803883C8(ActorMarker * this_marker, ActorMarker *other_marker){
void TTC_Nipper_owFunc(ActorMarker * this_marker, ActorMarker *other_marker){
Actor *this = marker_getActor(this_marker);
if( !this->unk138_23
&& this->has_met_before
@@ -185,68 +195,67 @@ void func_803883C8(ActorMarker * this_marker, ActorMarker *other_marker){
}
}
void func_80388434(Actor *this){
f32 sp4C[3];
void TTC_Nipper_updateFunc(Actor *this){
f32 particlePosition[3];
s32 sp48;
s32 sp44;
f32 sp38[3];
s32 xVelocity;
f32 playerPosition[3];
s32 temp_v0;
player_getPosition(sp38);
sp44 = func_80309D58(sp38, 1);
player_getPosition(playerPosition);
xVelocity = func_80309D58(playerPosition, 1);
if(!this->volatile_initialized){
this->volatile_initialized = TRUE;
this->velocity_x = sp44;
this->velocity_x = xVelocity;
func_8032BC18(this);
}
if(this->state != 7){
// sp30 = sp44;
if(0.0f == this->velocity_x && sp44){
if(this->state != TTC_NIPPER_STATE_7_UNKNOWN){
if(0.0f == this->velocity_x && xVelocity){
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, -1, 5000);
func_8032BB88(this, 0, 4000);
func_8024BD08(0);
}
else if(!sp44 && 0.0f != this->velocity_x){
else if(!xVelocity && 0.0f != this->velocity_x){
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 0, 300);
func_8025AABC(COMUSIC_12_TTC_NIPPER);
func_8032BB88(this, -1, 300);
func_8024BD08(1);
}
this->velocity_x = sp44;
}//L80388554
this->velocity_x = xVelocity;
}
switch(this->state){
case 1:// L80388578
case TTC_NIPPER_STATE_1_UNKNOWN:
if(!this->initialized){
animctrl_setTransitionDuration(this->animctrl, 0.35f);
subaddie_set_state_with_direction(this, 1, 0.01f, 1);
subaddie_set_state_with_direction(this, TTC_NIPPER_STATE_1_UNKNOWN, 0.01f, 1);
this->lifetime_value = 120.0f;
this->marker->propPtr->unk8_3 = TRUE;
marker_setCollisionScripts(this->marker, func_803883C8, func_80388344, func_80388178);
func_803300C0(this->marker, func_803882E4);
marker_setCollisionScripts(this->marker, TTC_Nipper_owFunc, TTC_Nipper_ow2Func, TTC_Nipper_dieFunc);
func_803300C0(this->marker, TTC_Nipper_determineMarkeId);
this->initialized = TRUE;
}//L8038860C
if(func_8038812C(this)){
}
if(TTC_Nipper_shouldShowActor(this)){
temp_v0 = func_8028ECAC();
if( !this->has_met_before
&& temp_v0 != 1
&& temp_v0 != 10
){
subaddie_set_state_with_direction(this, 5, 0.01f, 1);
if(gcdialog_showText(0xa0e, 0xf, this->position, this->marker, TTC_func_80387FB0, NULL)){
subaddie_set_state_with_direction(this, TTC_NIPPER_STATE_SPAWNED, 0.01f, 1);
if(gcdialog_showText(ASSET_A0E_NIPPER_SPAWNED, 0xf, this->position, this->marker, TTC_Nipper_spawnedShowTextCallback, NULL)){
this->has_met_before = TRUE;
}
comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 5000, 300);
ncStaticCamera_setToNode(11);
}
else{//L803886B0
TTC_func_80387F18(this);
else{
TTC_Nipper_setAnimationDuration(this);
}
break;
}
//L803886C0
if( actor_animationIsAt(this, 0.2f)
|| actor_animationIsAt(this, 0.2f)
|| actor_animationIsAt(this, 0.6f)
@@ -256,35 +265,35 @@ void func_80388434(Actor *this){
}
break;
case 2:// L8038872C
if(!func_8038812C(this)){
subaddie_set_state_looped(this, 1);
case TTC_NIPPER_STATE_2_UNKNOWN:
if(!TTC_Nipper_shouldShowActor(this)){
subaddie_set_state_looped(this, TTC_NIPPER_STATE_1_UNKNOWN);
break;
}
if(this->lifetime_value <= this->unk38_31){
TTC_func_80387F18(this);
TTC_Nipper_setAnimationDuration(this);
break;
}
this->unk38_31++;
break;
case 3:// L803887B4
case TTC_NIPPER_STATE_3_UNKNOWN:
if(actor_animationIsAt(this, 0.5f) && this->marker->unk14_21){
func_8034A174(this->marker->unk44, 6, sp4C);
func_80387DC0(sp4C, 2);
func_8034A174(this->marker->unk44, 6, particlePosition);
TTC_Nipper_drawParticlesAtPosition(particlePosition, 2);
}
else if(actor_animationIsAt(this, 0.95f) && this->marker->unk14_21){//L80388800
func_8034A174(this->marker->unk44, 5, sp4C);
func_80387DC0(sp4C, 2);
}//L80388848
func_8034A174(this->marker->unk44, 5, particlePosition);
TTC_Nipper_drawParticlesAtPosition(particlePosition, 2);
}
if(actor_animationIsAt(this, 0.99f)){
this->unk1C[0] += 1.0f;
}
if(2.0f <= this->unk1C[0]){
subaddie_set_state_looped(this, 2);
subaddie_set_state_looped(this, TTC_NIPPER_STATE_2_UNKNOWN);
this->unk38_31 = 0;
break;
}
@@ -298,13 +307,13 @@ void func_80388434(Actor *this){
}
break;
case 4:// L80388910
case TTC_NIPPER_STATE_DIEING:
if(actor_animationIsAt(this, 0.99f)){
TTC_func_80387F18(this);
TTC_Nipper_setAnimationDuration(this);
}
break;
case 5:// L80388938
case TTC_NIPPER_STATE_SPAWNED:
if( actor_animationIsAt(this, 0.2f)
|| actor_animationIsAt(this, 0.2f)
|| actor_animationIsAt(this, 0.6f)
@@ -314,7 +323,7 @@ void func_80388434(Actor *this){
}
break;
case 6:// L803889A8
case TTC_NIPPER_STATE_DEAD:
this->marker->collidable = FALSE;
if(actor_animationIsAt(this, 0.6f)){
FUNC_8030E8B4(SFX_7C_CHEBOOF, 0.9f, 20000, this->position, 1500, 3000);
@@ -322,11 +331,11 @@ void func_80388434(Actor *this){
}
if(actor_animationIsAt(this, 0.99f)){
subaddie_set_state_with_direction(this, 7, 0.01f, 1);
subaddie_set_state_with_direction(this, TTC_NIPPER_STATE_7_UNKNOWN, 0.01f, 1);
}
break;
case 7:// L80388A20
case TTC_NIPPER_STATE_7_UNKNOWN:
this->marker->collidable = FALSE;
break;
@@ -342,5 +351,5 @@ bool func_80388A44(s16 arg0[3]){
sp1C[2] = (f32) arg0[2];
nipper = actorArray_findClosestActorFromActorId(sp1C, ACTOR_117_NIPPER, -1, NULL);
return nipper->state == 7;
return nipper->state == TTC_NIPPER_STATE_7_UNKNOWN;
}

View File

@@ -6,8 +6,8 @@
#include "actor.h"
extern ActorInfo chClam;
extern ActorInfo TTC_BLUBBER_ACTOR_INFO;
extern ActorInfo D_8038C580;
extern ActorInfo TTC_BLUBBER_ACTOR;
extern ActorInfo TTC_NIPPER_ACTOR;
extern ActorInfo D_8038C5E0;
extern ActorInfo D_8038C604;
extern ActorInfo D_8038C628;
@@ -17,9 +17,9 @@ extern ActorInfo D_8038C694;
extern ActorInfo D_8038C6B8;
extern ActorInfo D_8038C6DC;
extern ActorInfo D_8038C718;
extern ActorInfo TTC_LOCKUP_ACTOR_LOCKUP_SLOW;
extern ActorInfo TTC_LOCKUP_ACTOR_LOCKUP_MEDIUM;
extern ActorInfo TTC_LOCKUP_ACTOR_LOCKUP_FAST;
extern ActorInfo TTC_LOCKUP_ACTOR_SLOW;
extern ActorInfo TTC_LOCKUP_ACTOR_MEDIUM;
extern ActorInfo TTC_LOCKUP_ACTOR_FAST;
extern ActorInfo D_8038C8B0;
extern ActorInfo D_8038C8D4;
extern ActorInfo D_8038C8F8;
@@ -93,12 +93,12 @@ void TTC_func_80388AC0(void)
{
spawnableActorList_add(&D_8038C5E0, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038C604, actor_new, ACTOR_FLAG_NONE);
spawnableActorList_add(&D_8038C580, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_20 | ACTOR_FLAG_UNKNOWN_26);
spawnableActorList_add(&TTC_BLUBBER_ACTOR_INFO, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_26);
spawnableActorList_add(&TTC_NIPPER_ACTOR, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_5 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_20 | ACTOR_FLAG_UNKNOWN_26);
spawnableActorList_add(&TTC_BLUBBER_ACTOR, actor_new, ACTOR_FLAG_UNKNOWN_0 | ACTOR_FLAG_UNKNOWN_8 | ACTOR_FLAG_UNKNOWN_26);
spawnableActorList_add(&D_8038C718, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_7 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&TTC_LOCKUP_ACTOR_LOCKUP_SLOW, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&TTC_LOCKUP_ACTOR_LOCKUP_MEDIUM, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&TTC_LOCKUP_ACTOR_LOCKUP_FAST, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&TTC_LOCKUP_ACTOR_SLOW, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&TTC_LOCKUP_ACTOR_MEDIUM, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&TTC_LOCKUP_ACTOR_FAST, actor_new, ACTOR_FLAG_UNKNOWN_3 | ACTOR_FLAG_UNKNOWN_6 | ACTOR_FLAG_UNKNOWN_8);
spawnableActorList_add(&D_8038C8B0, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_8038C8D4, actor_new, ACTOR_FLAG_UNKNOWN_10);
spawnableActorList_add(&D_8038C8F8, actor_new, ACTOR_FLAG_UNKNOWN_10);