refac: make nipper functions static where applicable
This commit is contained in:
@@ -2,40 +2,40 @@
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#include "functions.h"
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#include "variables.h"
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void chNipper_updateFunc(Actor *this);
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Actor *chNipper_animFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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static void __chNipper_updateFunc(Actor *this);
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static Actor *__chNipper_animFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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enum ch_nipper_states_e {
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CH_NIPPER_STATE_1_UNKNOWN = 1, // L80388578
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CH_NIPPER_STATE_2_UNKNOWN = 2, // L8038872C
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CH_NIPPER_STATE_3_UNKNOWN = 3, // L803887B4
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CH_NIPPER_STATE_DIEING = 4, // L80388910
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CH_NIPPER_STATE_SPAWNED = 5, // L80388938
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CH_NIPPER_STATE_DEAD = 6, // L803889A8
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CH_NIPPER_STATE_7_UNKNOWN = 7 // already dead? L80388A20
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CH_NIPPER_STATE_2_UNKNOWN, // L8038872C
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CH_NIPPER_STATE_3_UNKNOWN, // L803887B4
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CH_NIPPER_STATE_4_DIEING, // L80388910
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CH_NIPPER_STATE_5_SPAWNED, // L80388938
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CH_NIPPER_STATE_6_DEAD, // L803889A8
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CH_NIPPER_STATE_7_UNKNOWN // already dead? L80388A20
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};
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/* .data */
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ActorAnimationInfo gChNipperAnimations[8] = {
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{0x00, 0.0f},
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{NULL, NULL},
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{ASSET_C0_ANIM_NIPPER_IDLE, 2.0f},
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{ASSET_BD_ANIM_NIPPER_VULNERABLE, 1.5f},
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{ASSET_BF_ANIM_NIPPER_ATTACK, 1.2f},
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{ASSET_BE_ANIM_NIPPER_OW, 1.3f},
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{ASSET_C0_ANIM_NIPPER_IDLE, 2.0f},
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{ASSET_133_ANIM_NIPPER_DIE, 3.0f},
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{0x00, 0.0f}
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{NULL, NULL}
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};
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ActorInfo gChNipper = {
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MARKER_A5_NIPPER, ACTOR_117_NIPPER, ASSET_3D5_MODEL_NIPPER,
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0x1, gChNipperAnimations,
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chNipper_updateFunc, func_80326224, chNipper_animFunc,
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__chNipper_updateFunc, func_80326224, __chNipper_animFunc,
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0, 0x299, 10.0f, 0
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};
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/* .code */
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void chNipper_drawParticlesAtPosition(f32 *position, s32 count) {
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static void __chNipper_drawParticlesAtPosition(f32 *position, s32 count) {
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static s32 D_8038C5A4[3] = {180, 180, 180};
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static ParticleScaleAndLifetimeRanges D_8038C5B0 = {
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{0.1f, 0.5f},
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@@ -64,7 +64,7 @@ void chNipper_drawParticlesAtPosition(f32 *position, s32 count) {
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particleEmitter_emitN(pCtrl, count);
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}
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Actor *chNipper_animFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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static Actor *__chNipper_animFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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Actor *this;
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this = marker_getActor(marker);
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@@ -72,7 +72,7 @@ Actor *chNipper_animFunc(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void chNipper_setAnimationDuration(Actor *this) {
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static void __chNipper_setAnimationDuration(Actor *this) {
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subaddie_set_state_looped(this, CH_NIPPER_STATE_3_UNKNOWN);
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this->unk1C[0] = 0.0f;
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switch((s32)this->lifetime_value){
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@@ -90,18 +90,18 @@ void chNipper_setAnimationDuration(Actor *this) {
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}
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}
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void chNipper_spawnedShowTextCallback(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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static void __chNipper_spawnedShowTextCallback(ActorMarker *caller, enum asset_e text_id, s32 arg2){
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Actor *this;
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this = marker_getActor(caller);
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chNipper_setAnimationDuration(this);
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__chNipper_setAnimationDuration(this);
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ncStaticCamera_exit();
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comusic_8025AB44(COMUSIC_12_TTC_NIPPER, -1, 300);
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}
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void chNipper_playDeathAnimation(Actor *this) {
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static void __chNipper_playDeathAnimation(Actor *this) {
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s32 i;
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subaddie_set_state_with_direction(this, CH_NIPPER_STATE_DIEING, 0.01f, 1);
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subaddie_set_state_with_direction(this, CH_NIPPER_STATE_4_DIEING, 0.01f, 1);
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actor_playAnimationOnce(this);
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for(i = 0; i < 3; i ++){
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FUNC_8030E8B4(SFX_79_TICKER_DEATH, 0.5f, 17000, this->position, 1500, 3000);
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@@ -110,7 +110,7 @@ void chNipper_playDeathAnimation(Actor *this) {
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// if player too far away -> false
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// otherwise return whether sp2C is within -35 and 35?
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bool func_80388088(Actor *this){
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static bool __func_80388088(Actor *this){
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f32 sp2C;
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f32 sp20[3];
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bool out;
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@@ -124,11 +124,11 @@ bool func_80388088(Actor *this){
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return BOOL(-35.0f < sp2C && sp2C < 35.0f);
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}
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bool chNipper_shouldShowActor(Actor *this){
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return BOOL(func_80329530(this, 1300) && func_80388088(this));
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static bool __chNipper_shouldShowActor(Actor *this){
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return BOOL(func_80329530(this, 1300) && __func_80388088(this));
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}
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void chNipper_dieFunc(ActorMarker *this_marker, ActorMarker *other_marker) {
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static void __chNipper_dieFunc(ActorMarker *this_marker, ActorMarker *other_marker) {
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Actor *this;
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s32 i;
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@@ -136,7 +136,7 @@ void chNipper_dieFunc(ActorMarker *this_marker, ActorMarker *other_marker) {
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func_8032B4DC(this, other_marker, 7);
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if (this->lifetime_value == 40.0f) {
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subaddie_set_state_with_direction(this, CH_NIPPER_STATE_DEAD, 0.01f, 1);
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subaddie_set_state_with_direction(this, CH_NIPPER_STATE_6_DEAD, 0.01f, 1);
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actor_playAnimationOnce(this);
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for(i = 0; i < 3; i++){
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FUNC_8030E8B4(SFX_78_EAGLECRY, 0.7f, 20000, this->position, 1500, 3000);
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@@ -149,20 +149,20 @@ void chNipper_dieFunc(ActorMarker *this_marker, ActorMarker *other_marker) {
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}
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if (this->lifetime_value == 80.0f) {
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chNipper_playDeathAnimation(this);
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__chNipper_playDeathAnimation(this);
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this->lifetime_value = 40.0f;
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return;
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}
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chNipper_playDeathAnimation(this);
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__chNipper_playDeathAnimation(this);
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this->lifetime_value = 80.0f;
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gcdialog_showText(ASSET_A10_TEXT_TTC_NIPPER_HURT, 4, NULL, NULL, NULL, NULL);
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return;
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}
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bool chNipper_determineMarkeId(ActorMarker * this_marker, ActorMarker * other_marker){
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static bool __chNipper_determineMarkerId(ActorMarker * this_marker, ActorMarker * other_marker){
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if(this_marker->unk40_31 == 1){
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this_marker->id = 0x16C;
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this_marker->id = MARKER_16C_NIPPER;
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}
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else{
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this_marker->id = MARKER_A5_NIPPER;
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@@ -170,7 +170,7 @@ bool chNipper_determineMarkeId(ActorMarker * this_marker, ActorMarker * other_ma
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return TRUE;
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}
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void chNipper_ow2Func(ActorMarker * this_marker, ActorMarker *other_marker){
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static void __chNipper_ow2Func(ActorMarker * this_marker, ActorMarker *other_marker){
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Actor *this;
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if(other_marker->id == 1){
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@@ -184,7 +184,7 @@ void chNipper_ow2Func(ActorMarker * this_marker, ActorMarker *other_marker){
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}
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}
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void chNipper_owFunc(ActorMarker * this_marker, ActorMarker *other_marker){
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static void __chNipper_owFunc(ActorMarker * this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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if( !this->unk138_23
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&& this->has_met_before
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@@ -194,7 +194,7 @@ void chNipper_owFunc(ActorMarker * this_marker, ActorMarker *other_marker){
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}
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}
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void chNipper_updateFunc(Actor *this){
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static void __chNipper_updateFunc(Actor *this){
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f32 particlePosition[3];
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s32 sp48;
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s32 xVelocity;
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@@ -231,26 +231,26 @@ void chNipper_updateFunc(Actor *this){
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subaddie_set_state_with_direction(this, CH_NIPPER_STATE_1_UNKNOWN, 0.01f, 1);
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this->lifetime_value = 120.0f;
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this->marker->propPtr->unk8_3 = TRUE;
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marker_setCollisionScripts(this->marker, chNipper_owFunc, chNipper_ow2Func, chNipper_dieFunc);
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func_803300C0(this->marker, chNipper_determineMarkeId);
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marker_setCollisionScripts(this->marker, __chNipper_owFunc, __chNipper_ow2Func, __chNipper_dieFunc);
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func_803300C0(this->marker, __chNipper_determineMarkerId);
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this->initialized = TRUE;
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}
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if(chNipper_shouldShowActor(this)){
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if(__chNipper_shouldShowActor(this)){
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temp_v0 = func_8028ECAC();
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if( !this->has_met_before
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&& temp_v0 != 1
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&& temp_v0 != 10
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){
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subaddie_set_state_with_direction(this, CH_NIPPER_STATE_SPAWNED, 0.01f, 1);
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if(gcdialog_showText(ASSET_A0E_TEXT_NIPPER_SPAWNED, 0xf, this->position, this->marker, chNipper_spawnedShowTextCallback, NULL)){
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subaddie_set_state_with_direction(this, CH_NIPPER_STATE_5_SPAWNED, 0.01f, 1);
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if(gcdialog_showText(ASSET_A0E_TEXT_NIPPER_SPAWNED, 0xf, this->position, this->marker, __chNipper_spawnedShowTextCallback, NULL)){
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this->has_met_before = TRUE;
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}
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comusic_8025AB44(COMUSIC_12_TTC_NIPPER, 5000, 300);
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ncStaticCamera_setToNode(11);
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}
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else{
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chNipper_setAnimationDuration(this);
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__chNipper_setAnimationDuration(this);
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}
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break;
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}
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@@ -265,13 +265,13 @@ void chNipper_updateFunc(Actor *this){
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break;
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case CH_NIPPER_STATE_2_UNKNOWN:
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if(!chNipper_shouldShowActor(this)){
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if(!__chNipper_shouldShowActor(this)){
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subaddie_set_state_looped(this, CH_NIPPER_STATE_1_UNKNOWN);
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break;
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}
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if(this->lifetime_value <= this->unk38_31){
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chNipper_setAnimationDuration(this);
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__chNipper_setAnimationDuration(this);
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break;
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}
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this->unk38_31++;
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@@ -280,11 +280,11 @@ void chNipper_updateFunc(Actor *this){
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case CH_NIPPER_STATE_3_UNKNOWN:
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if(actor_animationIsAt(this, 0.5f) && this->marker->unk14_21){
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func_8034A174(this->marker->unk44, 6, particlePosition);
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chNipper_drawParticlesAtPosition(particlePosition, 2);
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__chNipper_drawParticlesAtPosition(particlePosition, 2);
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}
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else if(actor_animationIsAt(this, 0.95f) && this->marker->unk14_21){//L80388800
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func_8034A174(this->marker->unk44, 5, particlePosition);
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chNipper_drawParticlesAtPosition(particlePosition, 2);
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__chNipper_drawParticlesAtPosition(particlePosition, 2);
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}
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if(actor_animationIsAt(this, 0.99f)){
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@@ -306,13 +306,13 @@ void chNipper_updateFunc(Actor *this){
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}
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break;
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case CH_NIPPER_STATE_DIEING:
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case CH_NIPPER_STATE_4_DIEING:
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if(actor_animationIsAt(this, 0.99f)){
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chNipper_setAnimationDuration(this);
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__chNipper_setAnimationDuration(this);
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}
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break;
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case CH_NIPPER_STATE_SPAWNED:
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case CH_NIPPER_STATE_5_SPAWNED:
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if( actor_animationIsAt(this, 0.2f)
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|| actor_animationIsAt(this, 0.2f)
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|| actor_animationIsAt(this, 0.6f)
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@@ -322,7 +322,7 @@ void chNipper_updateFunc(Actor *this){
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}
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break;
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case CH_NIPPER_STATE_DEAD:
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case CH_NIPPER_STATE_6_DEAD:
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this->marker->collidable = FALSE;
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if(actor_animationIsAt(this, 0.6f)){
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FUNC_8030E8B4(SFX_7C_CHEBOOF, 0.9f, 20000, this->position, 1500, 3000);
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@@ -340,7 +340,7 @@ void chNipper_updateFunc(Actor *this){
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}
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}
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bool func_80388A44(s16 arg0[3]){
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bool chNipper_isInState7(s16 arg0[3]){
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f32 sp1C[3];
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Actor *nipper;
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@@ -598,7 +598,7 @@ void warp_bgsEnterTanktupConditional(s32 arg0, s32 arg1) {
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}
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void warp_ttcEnterNippersShell(s32 arg0, s32 arg1) {
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if (func_80388A44() != 0) {
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if (chNipper_isInState7() != 0) {
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func_8031CC8C(arg0, 0x601);
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}
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}
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