core2 .data defininitions
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@@ -100,7 +100,7 @@ void func_802B3D1C(void) {
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next_state = 0;
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if (player_inWater() != 0) {
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next_state = BS_77;
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next_state = BS_77_SWIM_LOCKED;
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}
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if (func_802B3BB0() != 0) {
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next_state = bs_getIdleState();
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@@ -126,7 +126,7 @@ void func_802B3DBC(void) {
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next_state = 0;
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if (player_inWater() != 0) {
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next_state = BS_77;
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next_state = BS_77_SWIM_LOCKED;
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}
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if (func_802B3BB0() != 0) {
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next_state = bs_getIdleState();
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@@ -154,7 +154,7 @@ void func_802B3E64(void) {
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next_state = 0;
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func_8029C6D0();
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if (player_inWater()) {
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next_state = BS_77;
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next_state = BS_77_SWIM_LOCKED;
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}
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if (func_802B3BB0()) {
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next_state = bs_getIdleState();
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