Merge branch 'master' of https://gitlab.com/banjo.decomp/banjo-kazooie into document/fileprogress

This commit is contained in:
Bl00D4NGEL
2024-10-02 00:20:25 +02:00
68 changed files with 723 additions and 649 deletions

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@@ -3,7 +3,7 @@
#include "core1/mem.h"
void func_8025235C(f32[3], f32[3]);
void mlMtx_apply_vec3f(f32[3], f32[3]);
void func_80252C08(f32 arg0[3], f32 arg1[3], f32 scale, f32 arg3[3]);
#endif

13
include/core2/ba/flap.h Normal file
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@@ -0,0 +1,13 @@
#ifndef __BA_FLAP_H__
#define __BA_FLAP_H__
#include <ultra64.h>
s32 baflap_getCount(void);
bool baflap_add(f32 duration);
void baflap_reset(void);
void baflap_activate(bool active);
void baflap_update(void);
#endif // __BA_FLAP_H__

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@@ -13,6 +13,7 @@
#include "core1/core1.h"
#include "core2/core2.h"
#include "math.h" // ToDo: sort out actual dependencies
#include "ml.h"
#include "ml/mtx.h"
#include "bs_funcs.h"
@@ -25,32 +26,6 @@
extern f32 fabsf(f32);
#pragma intrinsic (fabsf)
#define TUPLE_ASSIGN(out, a, b, c) {\
out[0] = a;\
out[1] = b;\
out[2] = c;\
}
#define TUPLE_COPY(dst, src) {\
dst[0] = src[0];\
dst[1] = src[1];\
dst[2] = src[2];\
}
#define v3Copy(dst, src) {\
dst[0] = src[0];\
dst[1] = src[1];\
dst[2] = src[2];\
}
#define TUPLE_OP(out, a, op, b) {\
out##_x = a##_x op b##_x;\
out##_y = a##_y op b##_y;\
out##_z = a##_z op b##_z;\
}
#define LENGTH_SQ_VEC3F(v) (v[0]*v[0] + v[1]*v[1] + v[2]*v[2])
//known it uses "+" instead of "|" for fight/code_9D40.c, func_8039049C, case 6
#define FUNC_8030E624(sfx_e, vol, sample_rate) func_8030E624(\
_SHIFTL((vol*1023), 21, 11) + _SHIFTL(sample_rate >> 5, 11, 10) + _SHIFTL(sfx_e, 0, 11)\
@@ -284,8 +259,8 @@ void baanim_playForDuration_onceSmooth(enum asset_e, f32);
void baanim_setEndAndDuration(f32, f32);
int func_8028AED4(f32*, f32);
void func_8028E668(f32[3], f32, f32, f32);
bool func_8028F364(f32[3], f32, f32, enum actor_e actor_id, Actor**);
void func_8028FA54(f32[3]);
bool player_setCarryObjectPoseInCylinder(f32[3], f32, f32, enum actor_e actor_id, Actor**);
void player_setThrowTargetPosition(f32[3]);
f32 func_802915D8(void);
f32 func_80291604(void);

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@@ -3,4 +3,69 @@
#define SQ(x) ((x)*(x))
#define TUPLE_ASSIGN(out, a, b, c) {\
out[0] = a;\
out[1] = b;\
out[2] = c;\
}
#define TUPLE_COPY(dst, src) {\
dst[0] = src[0];\
dst[1] = src[1];\
dst[2] = src[2];\
}
#define TUPLE_ADD(dst, vec) { \
dst[0] += vec[0]; \
dst[1] += vec[1]; \
dst[2] += vec[2]; \
}
#define TUPLE_ADD_COPY(dst, vec1, vec2) { \
dst[0] = vec1[0] + vec2[0]; \
dst[1] = vec1[1] + vec2[1]; \
dst[2] = vec1[2] + vec2[2]; \
}
#define TUPLE_DIFF(dst, vec) { \
dst[0] -= vec[0]; \
dst[1] -= vec[1]; \
dst[2] -= vec[2]; \
}
#define TUPLE_DIFF_COPY(dst, vec1, vec2) { \
dst[0] = vec1[0] - vec2[0]; \
dst[1] = vec1[1] - vec2[1]; \
dst[2] = vec1[2] - vec2[2]; \
}
#define TUPLE_MULTIPLY_COPY(dst, vec1, vec2) { \
dst[0] = vec1[0] * vec2[0]; \
dst[1] = vec1[1] * vec2[1]; \
dst[2] = vec1[2] * vec2[2]; \
}
#define TUPLE_SCALE(vec, value) { \
vec[0] *= value; \
vec[1] *= value; \
vec[2] *= value; \
}
#define TUPLE_SCALE_COPY(dst, vec, value) { \
dst[0] = vec[0] * value; \
dst[1] = vec[1] * value; \
dst[2] = vec[2] * value; \
}
#define TUPLE_CROSS_PRODUCT(dst, vec1, vec2) { \
dst[0] = vec1[1] * vec2[2] - vec1[2] * vec2[1]; \
dst[1] = vec1[2] * vec2[0] - vec1[0] * vec2[2]; \
dst[2] = vec1[0] * vec2[1] - vec1[1] * vec2[0]; \
}
#define LENGTH_SQ_VEC3F(v) (v[0]*v[0] + v[1]*v[1] + v[2]*v[2])
#define LENGTH_VEC3F(v) gu_sqrtf(LENGTH_SQ_VEC3F(v))
#define TUPLE_DOT_PRODUCT(vec1, vec2) (vec1[0] * vec2[0] + vec1[1] * vec2[1] + vec1[2] * vec2[2])
#endif // __BANJO_KAZOOIE_MATH_H__