labeling pfsManager functions
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@@ -154,7 +154,7 @@ VLA * vector_defrag(VLA *this);
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void actor_collisionOff(Actor *);
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void *assetcache_get(s32 arg0);
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void *assetcache_get(enum asset_e assetId);
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Actor *actor_new(s32 (*position)[3], s32 yaw, ActorInfo *actorInfo, u32 flags);
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Actor *func_802C8A54(s32 position[3], s32 yaw, ActorInfo* actorInfo, u32 flags);
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@@ -256,7 +256,7 @@ void particleEmitter_setSpawnInterval(ParticleEmitter *, f32);
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int func_8024DC04(f32, f32, f32);
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void func_8024E3A8(f32 [3], f32);
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OSMesgQueue *func_8024F344(void);
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OSMesgQueue *pfsManager_getFrameReplyQ(void);
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void ml_vec3f_clear(f32 dst[3]);
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void ml_vec3f_roll_rotate_copy(f32[3], f32[3], f32);
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