Tuple operations

This commit is contained in:
Nabnut
2024-09-22 11:24:26 +02:00
parent fbe20325c2
commit bb58ae66e9
30 changed files with 205 additions and 260 deletions

View File

@@ -2,7 +2,7 @@
#include "functions.h"
#include "variables.h"
extern int func_802592C4(f32[3], f32[3], f32);
extern int ml_vec3f_within_horizontal_distance(f32[3], f32[3], f32);
extern void func_802EFA20(ParticleEmitter *, f32, f32);
extern void subaddie_set_state_with_direction(Actor *, s32, f32, s32);
extern void func_80328FB0(Actor *, f32);
@@ -198,7 +198,7 @@ int __chSnowman_CCW_playerInProtectedZone(void){
f32 player_position[3];
if(map_get() == MAP_46_CCW_WINTER){
player_getPosition(player_position);
if(func_802592C4(player_position, ccw_no_attack_zone, 900.0f))
if(ml_vec3f_within_horizontal_distance(player_position, ccw_no_attack_zone, 900.0f))
return 1;
}
return 0;