Tuple operations
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@@ -68,7 +68,7 @@ void func_803864D4(Actor *this){
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if(!CC_func_80388CA0()){
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local->unk4 = 2.0f;
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}
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else if(60.0f < gu_sqrtf(sp30[0]*sp30[0] + sp30[1]*sp30[1] + sp30[2]*sp30[2])){
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else if(60.0f < LENGTH_VEC3F(sp30)){
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local->unk4 = 0.05f;
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}
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else{
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