PAL: initialized to rom address 0xF7BA60
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@@ -32,17 +32,26 @@ boot_gOverlayTable = gOverlayTable;
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boot_func_8023DA20 = func_8023DA20;
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/* Temporary*/
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/* Temporary Correct*/
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core2_VRAM = 0x80286db0;
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core2_TEXT_START = 0x80286db0;
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animCache_flushStale = 0x80287f40;
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animBinCache_flushStale = 0x8028855c;
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/* Temporary Correct*/
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player_getTransformation = 0x8028e5ec;
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player_getPosition = 0x8028e7c4;
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player_getPosition_s32 = 0x8028e95c;
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player_getWaterState = 0x8028eca4;
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player_is_present = 0x8028eff4;
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func_8028F22C = 0x8028f04c;
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func_8028FB88 = 0x8028f9a8;
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baphysics_get_velocity = 0x802978c8;
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baphysics_get_vertical_velocity = 0x802978ec;
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_player_getPosition = 0x80298314;
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func_802BB360 = 0x802bb1d0;
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func_802BB378 = 0x802bb1e8;
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func_802BB3AC = 0x802bb21c;
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func_802BB3C4 = 0x802bb234;
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func_802BB3DC = 0x802bb24c;
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spawnQueue_func_802C3A18 = 0x802C3898;
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spawnQueue_flush = 0x802c38b8;
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func_802C5A30 = 0x802c5b20;
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@@ -64,7 +73,15 @@ game_defrag = 0x802e4ac8;
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func_802E49E0 = 0x802e4bd0;
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getGameMode = 0x802e4bec;
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func_802E4A08 = 0x802e4bf8;
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func_802E4B38 = 0x802e4d28;
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func_802E6820 = 0x802e6a04;
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animMtxList_setBoned = 0x802ea388;
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vector_clear = 0x802ed800;
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vector_getBegin = 0x802ed80c;
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vector_getEnd = 0x802ed8b4;
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vector_pushBackNew = 0x802ed8bc;
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vector_new = 0x802edaa4;
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vector_free = 0x802eda84;
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freelist_clear = 0x802edc20;
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freelist_at = 0x802edc5c;
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freelist_size = 0x802edc74;
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@@ -88,6 +105,7 @@ gctransition_8030BDC0 = 0x8030bf60;
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gctransition_reset = 0x8030c07c;
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func_8030C704 = 0x8030c8a4;
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scissorBox_setSmall = 0x8030c8b0;
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func_8030C77C = 0x8030c91c;
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func_8030D90C = 0x8030daac;
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func_8030DA44 = 0x8030dbe4;
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sfxsource_setSfxId = 0x8030dc20;
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@@ -97,6 +115,7 @@ func_8030E2C4 = 0x8030e464;
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func_8030E6A4 = 0x8030e844;
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func_8030ED70 = 0x8030ef10;
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func_8030E394 = 0x8030e534;
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func_8031B908 = 0x8031bce8;
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func_8031C44C = 0x8031c82c;
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func_8031C5AC = 0x8031c98c;
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func_8031C5D4 = 0x8031c9b4;
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@@ -124,6 +143,15 @@ func_803306C8 = 0x80330b18;
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map_get = 0x80334d10;
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func_80335134 = 0x80335584;
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sfxInstruments_init = 0x80335670;
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modelRender_setBoneTransformList = 0x8033A688;
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boneTransformList_free = 0x8033ab40;
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boneTransformList_new = 0x8033ab60;
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boneTransformList_interpolate = 0x8033ABA0;
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boneTransformList_defrag = 0x8033ae34;
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animationFile_getBoneTransformList = 0x8033AEA0;
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boneTransformList_reset = 0X8033A960;
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boneTransformList_setBoneScale = 0x8033ad78;
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func_8033A968 = 0x8033adb8;
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assetcache_release = 0x8033b828;
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assetcache_update_ptr = 0x8033b9c4;
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func_8033B61C = 0x8033ba6c;
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