modelRender.c documentation
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@@ -76,7 +76,7 @@ void chspellbarrier_update(Actor *this){
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actor_collisionOn(this);
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local->unk0 = 0;
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local->unk4 = 1;
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this->unk124_9 = 0;
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this->depth_mode = 0;
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this->scale = 0.0f;
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this->unk44_31 = func_8030ED2C(SFX_142_GRUNTY_LAUGH_3, 3);
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func_8030DB04(this->unk44_31, 32000, this->position, 4000.0f, 12000.0f);
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