modelRender.c documentation
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@@ -19,8 +19,8 @@ Actor *chbossshadow_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3)
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Actor *this;
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this = func_80325300(marker, sp34);
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sp30 = this->scale * ml_map_f(this->unk1C[0], 0.0f, 1000.0f, 1.75f, 0.9f);
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set_model_render_mode(2);
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func_803391A4(gdl, mptr, this->position, sp34, sp30, NULL, func_80330B1C(marker));
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_COMPARE);
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modelRender_draw(gdl, mptr, this->position, sp34, sp30, NULL, func_80330B1C(marker));
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return this;
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}
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@@ -76,7 +76,7 @@ void chspellbarrier_update(Actor *this){
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actor_collisionOn(this);
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local->unk0 = 0;
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local->unk4 = 1;
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this->unk124_9 = 0;
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this->depth_mode = 0;
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this->scale = 0.0f;
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this->unk44_31 = func_8030ED2C(SFX_142_GRUNTY_LAUGH_3, 3);
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func_8030DB04(this->unk44_31, 32000, this->position, 4000.0f, 12000.0f);
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