modelRender.c documentation

This commit is contained in:
Banjo Kazooie
2022-12-01 00:21:11 -06:00
parent 0ffe8f35a2
commit b74c76a430
69 changed files with 296 additions and 326 deletions

View File

@@ -203,7 +203,7 @@ void fxcommon3score_draw(enum item_e item_id, void *arg1, Gfx **gfx, Mtx **mtx,
sp50[2] = 0.0f;
func_8033A308(sp50);
if(getGameMode() != GAME_MODE_4_PAUSED){
set_model_render_mode(1);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
}
sp68[0] += a1->unk4C;
if(a1->unk6C == 0.0f){
@@ -213,7 +213,7 @@ void fxcommon3score_draw(enum item_e item_id, void *arg1, Gfx **gfx, Mtx **mtx,
if(a1->anim_ctrl != NULL){
func_8028781C(a1->anim_ctrl, sp5C, 1);
}
func_803391A4(gfx, mtx, sp5C, sp68, a1->unk3C*sp3C, sp44, a1->model);
modelRender_draw(gfx, mtx, sp5C, sp68, a1->unk3C*sp3C, sp44, a1->model);
}//L80300BA4
}