modelRender.c documentation
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@@ -203,7 +203,7 @@ void fxcommon3score_draw(enum item_e item_id, void *arg1, Gfx **gfx, Mtx **mtx,
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sp50[2] = 0.0f;
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func_8033A308(sp50);
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if(getGameMode() != GAME_MODE_4_PAUSED){
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set_model_render_mode(1);
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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}
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sp68[0] += a1->unk4C;
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if(a1->unk6C == 0.0f){
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@@ -213,7 +213,7 @@ void fxcommon3score_draw(enum item_e item_id, void *arg1, Gfx **gfx, Mtx **mtx,
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if(a1->anim_ctrl != NULL){
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func_8028781C(a1->anim_ctrl, sp5C, 1);
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}
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func_803391A4(gfx, mtx, sp5C, sp68, a1->unk3C*sp3C, sp44, a1->model);
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modelRender_draw(gfx, mtx, sp5C, sp68, a1->unk3C*sp3C, sp44, a1->model);
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}//L80300BA4
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}
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