modelRender.c documentation
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@@ -289,7 +289,7 @@ void func_802E1168(Actor *this) {
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}
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actor_setOpacity(this, local->unk4);
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this->unk124_9 = (255.0 == local->unk4) ? 1 : 2;
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this->depth_mode = (255.0 == local->unk4) ? MODEL_RENDER_DEPTH_FULL : MODEL_RENDER_DEPTH_COMPARE;
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}
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extern f32 D_8037E624;
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