modelRender.c documentation
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@@ -28,12 +28,12 @@ Actor *func_802DF160(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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this = marker_getActor(D_8037E000);
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sp38 = func_8030C704();
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set_model_render_mode(1);
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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gDPSetTextureFilter((*gfx)++, G_TF_POINT);
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gSPSegment((*gfx)++, 0x04, osVirtualToPhysical(sp38));
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func_8033A2D4(func_803253A0, this);
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func_8033A2E8(func_80325794, D_8037E000);
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func_803391A4(gfx, mtx, &D_80368360, NULL, 1.0f, NULL, func_80330B1C(D_8037E000));
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modelRender_draw(gfx, mtx, &D_80368360, NULL, 1.0f, NULL, func_80330B1C(D_8037E000));
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gDPSetTextureFilter((*gfx)++, G_TF_BILERP);
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return this;
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}
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