modelRender.c documentation

This commit is contained in:
Banjo Kazooie
2022-12-01 00:21:11 -06:00
parent 0ffe8f35a2
commit b74c76a430
69 changed files with 296 additions and 326 deletions

View File

@@ -47,7 +47,7 @@ Actor *func_802DC7E0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
sp34[0] = 0.0f;
sp34[1] = -87.0f;
sp34[2] = 0.0f;
func_803391A4(gfx, mtx, sp40, NULL, 1.0f, sp34, func_80330B1C(marker));
modelRender_draw(gfx, mtx, sp40, NULL, 1.0f, sp34, func_80330B1C(marker));
func_8024E2FC();
func_8024C904(gfx, mtx);
return this;
@@ -60,7 +60,7 @@ void func_802DC8F0(Actor *this){
void func_802DC900(Actor *this){
if(!this->initialized){
this->initialized = TRUE;
this->unk124_9 = 0;
this->depth_mode = MODEL_RENDER_DEPTH_NONE;
actor_collisionOff(this);
func_803300D8(this->marker, func_802DC8F0);
}