modelRender.c documentation
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@@ -600,8 +600,8 @@ void func_802AD2A8(Gfx **gdl, Mtx **mPtr, void *arg2){
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player_getRotation(&sp34);
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func_8028E9C4(2, &sp28);
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set_model_render_mode(1);
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func_803391A4(gdl, mPtr, &sp28, &sp34, D_8037D3F0, NULL, D_8037D3E8);
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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modelRender_draw(gdl, mPtr, &sp28, &sp34, D_8037D3F0, NULL, D_8037D3E8);
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}
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