modelRender.c documentation
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@@ -118,10 +118,10 @@ Actor *chyumblie_draw(ActorMarker *this, Gfx **gfx, Mtx** mtx, Vtx **vtx){
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sp38[1] = thisActor->yaw;
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sp38[2] = thisActor->roll;
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if(sp40->unk4 && sp40->game_marker){
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func_803391A4(gfx, mtx, sp44, sp38, 1.0f, NULL, chvilegame_get_grumblie_model(sp40->game_marker));
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modelRender_draw(gfx, mtx, sp44, sp38, 1.0f, NULL, chvilegame_get_grumblie_model(sp40->game_marker));
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}
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else{
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func_803391A4(gfx, mtx, sp44, sp38, 1.0f, NULL, func_80330B1C(this));
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modelRender_draw(gfx, mtx, sp44, sp38, 1.0f, NULL, func_80330B1C(this));
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}
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return thisActor;
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}
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