modelRender.c documentation
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@@ -5,6 +5,7 @@
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#include "structs.h"
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#include "core2/animctrl.h"
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#include "core2/modelRender.h"
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typedef struct sprite_prop_s{
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u32 unk0_31:0xC;
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@@ -231,7 +232,7 @@ typedef struct actor_s{
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u32 unk124_31:12;
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u32 alpha_124_19:8;
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u32 unk124_11:2; //blend_mode?
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u32 unk124_9:2; //render_mode (passed to set_model_render_mode())
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u32 depth_mode:2; //render_mode (passed to modelRender_setDepthMode())
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u32 unk124_7:1;
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u32 unk124_6:1;
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u32 unk124_5:2;
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