documentations:
- added comments - documented marker struct functions
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@@ -195,7 +195,7 @@ void func_802D8030(Actor *this){
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local = (s32*)&this->local;
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*local = 1;
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this->marker->unkC = __chLevelCollectible_collide;
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this->marker->collisionFunc = __chLevelCollectible_collide;
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subaddie_set_state(this, 2);
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}
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