documentations:
- added comments - documented marker struct functions
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@@ -108,7 +108,7 @@ void chJinjo_update(Actor * this){
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local->unk0 = 1;
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local->unk4 = 0;
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local->unk8 = (this->position_y < func_80309B24(this->position));
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this->marker->unkC = __chJinjo_802CDBA8;
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this->marker->collisionFunc = __chJinjo_802CDBA8;
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marker_setFreeMethod(this->marker, __chJinjo_802CDD3C);
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if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
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marker_despawn(this->marker);
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