documentations:
- added comments - documented marker struct functions
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@@ -118,9 +118,9 @@ void func_802C6240(Actor *this){
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if(!this->initialized){
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this->marker->unk1C = func_802C61C0;
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this->marker->unkC = func_802C60AC;
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this->marker->unk10 = func_802C6150;
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this->marker->dieFunc = func_802C61C0;
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this->marker->collisionFunc = func_802C60AC;
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this->marker->collision2Func = func_802C6150;
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this->unk138_24 = 0;
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this->unk16C_0 = 1;
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this->initialized = TRUE;
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