documentations:
- added comments - documented marker struct functions
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@@ -118,9 +118,9 @@ void func_802C6240(Actor *this){
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if(!this->initialized){
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this->marker->unk1C = func_802C61C0;
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this->marker->unkC = func_802C60AC;
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this->marker->unk10 = func_802C6150;
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this->marker->dieFunc = func_802C61C0;
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this->marker->collisionFunc = func_802C60AC;
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this->marker->collision2Func = func_802C6150;
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this->unk138_24 = 0;
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this->unk16C_0 = 1;
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this->initialized = TRUE;
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@@ -259,7 +259,7 @@ void func_8035C8F4(Actor *this){
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sp34 = time_getDelta();
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if(this->state == 0){
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this->marker->unk14_21 = FALSE;
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this->marker->unk30 = func_8035C8C8;
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this->marker->actorFreeFunc = func_8035C8C8;
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marker_setCollisionScripts(this->marker, func_8035C6C4, func_8035C6C4, func_8035C6F0);
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local->unk4 = func_80309724(this->position);
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local->pCtrl_8 = NULL;
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@@ -108,7 +108,7 @@ void chJinjo_update(Actor * this){
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local->unk0 = 1;
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local->unk4 = 0;
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local->unk8 = (this->position_y < func_80309B24(this->position));
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this->marker->unkC = __chJinjo_802CDBA8;
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this->marker->collisionFunc = __chJinjo_802CDBA8;
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marker_setFreeMethod(this->marker, __chJinjo_802CDD3C);
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if(func_803203FC(UNKFLAGS1_C1_IN_FINAL_CHARACTER_PARADE)){
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marker_despawn(this->marker);
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@@ -80,7 +80,7 @@ void func_802D07C8(Actor *this){
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f32 sp28;
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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this->marker->unk30 = func_802D07A8;
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this->marker->actorFreeFunc = func_802D07A8;
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func_802D05A0(this, 1);
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}
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player_getPosition(sp2C);
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