documentations:
- added comments - documented marker struct functions
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@@ -48,7 +48,7 @@ void func_80388C20(Actor *this){
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if(!this->unk16C_4){
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actor_collisionOff(this);
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this->marker->propPtr->unk8_3 = 1;
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this->marker->unk30 = func_80388BE8;
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this->marker->actorFreeFunc = func_80388BE8;
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this->unk16C_4 = 1;
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if(this->modelCacheIndex == 0x17B){
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local->sfxsource_index = func_8030D90C();
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@@ -96,7 +96,7 @@ void chPropellorSwitch_update(Actor *this){
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ActorLocal_RBB_3CB0 *local = (ActorLocal_RBB_3CB0 *)&this->local;
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if(!this->unk16C_4){
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this->marker->propPtr->unk8_3 = 1;
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this->marker->unk30 = chPropellorSwitch_free;
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this->marker->actorFreeFunc = chPropellorSwitch_free;
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this->unk16C_4 = 1;
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local->unk0 = &D_80390720[((this->unk78_13 == 2) ? 0:1)];
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if(local->unk0->unk6 == 0)
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@@ -132,7 +132,7 @@ void func_8038AEB8(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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this->marker->propPtr->unk8_3 = 1;
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this->marker->unk30 = func_8038AD7C;
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this->marker->actorFreeFunc = func_8038AD7C;
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marker_setCollisionScripts(this->marker, NULL, func_8038AD3C, NULL);
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local->unk4 = RBB_func_8038ABC0(this);
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mapSpecificFlags_set(local->unk4->unk10, FALSE);
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@@ -200,7 +200,7 @@ void func_80387890(Actor *this){
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void func_803878B0(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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this->marker->unk30 = func_80387890;
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this->marker->actorFreeFunc = func_80387890;
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marker_setCollisionScripts(this->marker, 0, func_80387850, 0);
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func_8032AA58(this, 1.1f);
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func_8038756C(this, 1);
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