documentations:
- added comments - documented marker struct functions
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@@ -116,7 +116,7 @@ void chGobi1_update(Actor *this){
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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marker_setCollisionScripts(this->marker, func_803873B0, NULL, NULL);
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marker->unk30 = func_8038736C;
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marker->actorFreeFunc = func_8038736C;
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marker->propPtr->unk8_3 = TRUE;
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marker->collidable = TRUE;
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GV_D_80391A40.unk0 = 0;
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