documentations:
- added comments - documented marker struct functions
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@@ -136,7 +136,7 @@ void chGobiCCW_update(Actor *this) {
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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this->marker->unk30 = chGobiCCW_free;
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this->marker->actorFreeFunc = chGobiCCW_free;
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this->unk138_24 = FALSE;
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local->unk4 = skeletalAnim_new();
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local->spit_model = assetcache_get(ASSET_3F3_MODEL_GOBI_SPIT);
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