documentations:
- added comments - documented marker struct functions
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@@ -71,7 +71,7 @@ void CCW_func_80387A40(Actor *this) {
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sp68 = time_getDelta();
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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this->marker->unk30 = CCW_func_80387A20;
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this->marker->actorFreeFunc = CCW_func_80387A20;
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local->unk4 = &D_8038EC00[0];
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while((local->unk4->unk0 != 0) && (map_get() != local->unk4->unk0)) {
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local->unk4++;
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@@ -136,7 +136,7 @@ void chGobiCCW_update(Actor *this) {
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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this->marker->propPtr->unk8_3 = TRUE;
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this->marker->unk30 = chGobiCCW_free;
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this->marker->actorFreeFunc = chGobiCCW_free;
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this->unk138_24 = FALSE;
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local->unk4 = skeletalAnim_new();
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local->spit_model = assetcache_get(ASSET_3F3_MODEL_GOBI_SPIT);
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@@ -112,7 +112,7 @@ void chwasp_update(Actor *this) {
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local = (ActorLocal_CCW_950 *)&this->local;
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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this->marker->unk30 = func_8038717C;
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this->marker->actorFreeFunc = func_8038717C;
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local->unk0 = func_8030D90C();
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local->unk4 = 0;
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local->unk14 = 1000.0f;
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