documentations:
- added comments - documented marker struct functions
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@@ -101,7 +101,7 @@ void func_80386B28(Actor *this){
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local->unk14 = 0.0f;
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player_getPosition(&local->unk4);
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local->unk3 = 3;
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marker->unk30 = func_80386AF8;
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marker->actorFreeFunc = func_80386AF8;
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marker->propPtr->unk8_3 = 1;
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this->position_x = 5700.0f;
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this->position_y = -2620.0f;
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