documentations:
- added comments - documented marker struct functions
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@@ -339,7 +339,7 @@ void chvile_update(Actor *this) {
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local = (ActorLocal_MrVile *)&this->local;
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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this->marker->unk30 = chvile_free;
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this->marker->actorFreeFunc = chvile_free;
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local->unk0 = 0;
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local->unk4 = assetcache_get(0x3F6);
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local->game_marker = NULL;
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