documentations:
- added comments - documented marker struct functions
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@@ -282,7 +282,7 @@ void func_80389080(Actor *this){
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sp3C = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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this->marker->unk30 = func_80388FC0;
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this->marker->actorFreeFunc = func_80388FC0;
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marker_setCollisionScripts(this->marker, func_80388E44, NULL, NULL);
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unqPtr->unk0 = 0;
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