documentations:

- added comments
- documented marker struct functions
This commit is contained in:
mariob92
2024-09-08 00:55:04 +02:00
parent f1dea250de
commit b5c7accc37
31 changed files with 90 additions and 83 deletions

View File

@@ -282,7 +282,7 @@ void func_80389080(Actor *this){
sp3C = time_getDelta();
if(!this->unk16C_4){
this->unk16C_4 = 1;
this->marker->unk30 = func_80388FC0;
this->marker->actorFreeFunc = func_80388FC0;
marker_setCollisionScripts(this->marker, func_80388E44, NULL, NULL);
unqPtr->unk0 = 0;

View File

@@ -339,7 +339,7 @@ void chvile_update(Actor *this) {
local = (ActorLocal_MrVile *)&this->local;
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
this->marker->unk30 = chvile_free;
this->marker->actorFreeFunc = chvile_free;
local->unk0 = 0;
local->unk4 = assetcache_get(0x3F6);
local->game_marker = NULL;

View File

@@ -626,7 +626,7 @@ void chvilegame_update(Actor *this) {
local = (ActorLocal_BGS_3420 *)&this->local;
if (!this->unk16C_4) {
this->unk16C_4 = TRUE;
this->marker->unk30 = &chvilegame_free;
this->marker->actorFreeFunc = &chvilegame_free;
local->game_pieces = vector_new(sizeof(struct vilegame_piece), 0x20);
local->grumblie_model_bin = assetcache_get(0x3F7);
local->unkC = 0;