documentations:
- added comments - documented marker struct functions
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@@ -282,7 +282,7 @@ void func_80389080(Actor *this){
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sp3C = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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this->marker->unk30 = func_80388FC0;
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this->marker->actorFreeFunc = func_80388FC0;
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marker_setCollisionScripts(this->marker, func_80388E44, NULL, NULL);
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unqPtr->unk0 = 0;
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@@ -339,7 +339,7 @@ void chvile_update(Actor *this) {
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local = (ActorLocal_MrVile *)&this->local;
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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this->marker->unk30 = chvile_free;
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this->marker->actorFreeFunc = chvile_free;
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local->unk0 = 0;
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local->unk4 = assetcache_get(0x3F6);
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local->game_marker = NULL;
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@@ -626,7 +626,7 @@ void chvilegame_update(Actor *this) {
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local = (ActorLocal_BGS_3420 *)&this->local;
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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this->marker->unk30 = &chvilegame_free;
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this->marker->actorFreeFunc = &chvilegame_free;
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local->game_pieces = vector_new(sizeof(struct vilegame_piece), 0x20);
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local->grumblie_model_bin = assetcache_get(0x3F7);
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local->unkC = 0;
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