func_8030A850() match
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@@ -37,7 +37,6 @@ spriteGetFrameCount = 0x802510C0;
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spriteGetFramePtr = 0x802510C8;
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get_loaded_overlay_id = 0x80251230;
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is_overlay_loaded = 0x8025123C;
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load_overlay = 0x80251250;
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mlMtxApply = 0x80251494;
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mlMtxPop = 0x802516C8;
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mlMtxIdent = 0x80251B0C;
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