WIP Removed all defined or auto undefined symbols (not matching)
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@@ -7,7 +7,7 @@
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#endif
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extern s16 D_803A5D00[2][0xF660]; //framebuffer
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extern u8 D_8037DCC8[]; //bottels bonus flags???
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extern u8 D_8037DCC8; //bottles bonus flags???
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extern void ml_vec3f_assign(f32[3], f32, f32, f32);
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@@ -61,9 +61,8 @@ ActorInfo D_80368418 = {
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/* .bss */
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ActorMarker *chBottlesBonusCursorMarker;
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f32 D_8037E068[20][2];
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f32 D_8037E068[60][2];
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Struct_core2_584D0_0 D_8037E248[20]; //puzzle pieces
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u8 pad_8037E478[0x140];
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s32 D_8037E5B8;
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struct {
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s32 unk0;
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@@ -2,6 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/code_C9E70.h"
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#include "core2/modelRender.h"
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#ifndef ABS
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@@ -77,10 +78,21 @@ ActorInfo D_80365F00 = { 0xE6, 0x197, 0x532, 0x1, D_80365ED0, func_802C4C14, fun
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/* .bss */
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// Remove this when this memory region is properly symbolized
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u8 unk_8037DCB0[0x8037DCE0 - 0x8037DCB0];
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extern u8 D_8037DCCE[0x12];
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s32 D_8037DCB0;
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u32 D_8037DCB4;
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struct FF_StorageStruct* D_8037DCB8;
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s32 D_8037DCBC;
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u8 D_8037DCC0[7];
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u8 D_8037DCC7;
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u8 D_8037DCC8;
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u8 D_8037DCC9;
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u8 D_8037DCCA;
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u8 D_8037DCCB;
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u8 D_8037DCCC;
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u8 D_8037DCCD;
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u8 D_8037DCCE[3];
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s32 pad_8037DCD4;
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s32 pad_8037DCD8;
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struct {
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u8 *unk0;
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