animation struct documentation
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@@ -23,7 +23,7 @@ Actor *func_803925B0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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func_8033A45C(3, 0);
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func_8033A45C(4, 0);
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func_8033A45C(5, 0);
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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