animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -25,8 +25,8 @@ void func_8038F350(Actor *this, s32 next_state);
void lair_func_8038F924(Actor *this);
/* .data */
ActorInfo D_803947B0 = { 0x1EB, 0x3B7, 0x48B, 0x1, NULL, lair_func_8038F924, func_80326224, func_80325888, 0, 0, 0.0f, 0};
ActorInfo D_803947D4 = { 0x1EB, 0x3BC, 0x538, 0x1, NULL, lair_func_8038F924, func_80326224, func_80325888, 0, 0, 0.0f, 0};
ActorInfo D_803947B0 = { 0x1EB, 0x3B7, 0x48B, 0x1, NULL, lair_func_8038F924, func_80326224, actor_draw, 0, 0, 0.0f, 0};
ActorInfo D_803947D4 = { 0x1EB, 0x3BC, 0x538, 0x1, NULL, lair_func_8038F924, func_80326224, actor_draw, 0, 0, 0.0f, 0};
Struct_lair_86F0_0 D_803947F8[0xb] ={
{ 1, 0x1, FILEPROG_5D_MM_PUZZLE_PIECES_PLACED},
{ 2, 0x2, FILEPROG_5E_TCC_PUZZLE_PIECES_PLACED},
@@ -365,7 +365,7 @@ void func_8038F350(Actor *this, s32 next_state){
} else if (this->unkF4_8 == 0xA) {
func_80324DBC(1.0f, 0xFAC, 4, NULL, this->marker, func_8038F0C0, NULL);
}
timedFunc_set_1(2.0f, (GenMethod_1) func_8038EBEC, (s32) this->marker);
timedFunc_set_1(2.0f, (GenFunction_1) func_8038EBEC, (s32) this->marker);
this->unk60 = 3.0f;
break;
}