animation struct documentation
This commit is contained in:
@@ -25,8 +25,8 @@ void func_8038F350(Actor *this, s32 next_state);
|
||||
void lair_func_8038F924(Actor *this);
|
||||
|
||||
/* .data */
|
||||
ActorInfo D_803947B0 = { 0x1EB, 0x3B7, 0x48B, 0x1, NULL, lair_func_8038F924, func_80326224, func_80325888, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_803947D4 = { 0x1EB, 0x3BC, 0x538, 0x1, NULL, lair_func_8038F924, func_80326224, func_80325888, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_803947B0 = { 0x1EB, 0x3B7, 0x48B, 0x1, NULL, lair_func_8038F924, func_80326224, actor_draw, 0, 0, 0.0f, 0};
|
||||
ActorInfo D_803947D4 = { 0x1EB, 0x3BC, 0x538, 0x1, NULL, lair_func_8038F924, func_80326224, actor_draw, 0, 0, 0.0f, 0};
|
||||
Struct_lair_86F0_0 D_803947F8[0xb] ={
|
||||
{ 1, 0x1, FILEPROG_5D_MM_PUZZLE_PIECES_PLACED},
|
||||
{ 2, 0x2, FILEPROG_5E_TCC_PUZZLE_PIECES_PLACED},
|
||||
@@ -365,7 +365,7 @@ void func_8038F350(Actor *this, s32 next_state){
|
||||
} else if (this->unkF4_8 == 0xA) {
|
||||
func_80324DBC(1.0f, 0xFAC, 4, NULL, this->marker, func_8038F0C0, NULL);
|
||||
}
|
||||
timedFunc_set_1(2.0f, (GenMethod_1) func_8038EBEC, (s32) this->marker);
|
||||
timedFunc_set_1(2.0f, (GenFunction_1) func_8038EBEC, (s32) this->marker);
|
||||
this->unk60 = 3.0f;
|
||||
break;
|
||||
}
|
||||
|
Reference in New Issue
Block a user