animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -438,7 +438,7 @@ Actor *chWarpCauldron_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx)
func_8033A45C(3, this->unk38_0 ? TRUE : FALSE);
func_8033A45C(4, this->unk38_0 ? FALSE : TRUE);
}
this = func_80325888(marker, gfx, mtx, vtx);
this = actor_draw(marker, gfx, mtx, vtx);
if (marker->unk14_21 && this->unk38_0 && (getGameMode() != GAME_MODE_4_PAUSED)) {
sp3C[1] = randi2(200, 255);
sp3C[0] = randi2(150, sp3C[1]);