animation struct documentation
This commit is contained in:
@@ -438,7 +438,7 @@ Actor *chWarpCauldron_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx)
|
||||
func_8033A45C(3, this->unk38_0 ? TRUE : FALSE);
|
||||
func_8033A45C(4, this->unk38_0 ? FALSE : TRUE);
|
||||
}
|
||||
this = func_80325888(marker, gfx, mtx, vtx);
|
||||
this = actor_draw(marker, gfx, mtx, vtx);
|
||||
if (marker->unk14_21 && this->unk38_0 && (getGameMode() != GAME_MODE_4_PAUSED)) {
|
||||
sp3C[1] = randi2(200, 255);
|
||||
sp3C[0] = randi2(150, sp3C[1]);
|
||||
|
Reference in New Issue
Block a user