animation struct documentation
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@@ -17,7 +17,7 @@ ActorAnimationInfo chBrentildaAnimations[] ={
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{0x26C, 4.0f},
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{0x26B, 4.0f},
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};
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ActorInfo chBrentilda = { 0x1E0, 0x348, 0x539, 0x1, chBrentildaAnimations, chBrentilda_update, func_80326224, func_80325888, 2000, 0, 2.0f, 0};
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ActorInfo chBrentilda = { 0x1E0, 0x348, 0x539, 0x1, chBrentildaAnimations, chBrentilda_update, func_80326224, actor_draw, 2000, 0, 2.0f, 0};
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/* .code */
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void func_8038BA30(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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