animation struct documentation
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@@ -17,7 +17,7 @@ ActorAnimationInfo chBrentildaAnimations[] ={
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{0x26C, 4.0f},
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{0x26B, 4.0f},
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};
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ActorInfo chBrentilda = { 0x1E0, 0x348, 0x539, 0x1, chBrentildaAnimations, chBrentilda_update, func_80326224, func_80325888, 2000, 0, 2.0f, 0};
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ActorInfo chBrentilda = { 0x1E0, 0x348, 0x539, 0x1, chBrentildaAnimations, chBrentilda_update, func_80326224, actor_draw, 2000, 0, 2.0f, 0};
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/* .code */
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void func_8038BA30(ActorMarker *marker, enum asset_e text_id, s32 arg2){
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@@ -438,7 +438,7 @@ Actor *chWarpCauldron_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx)
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func_8033A45C(3, this->unk38_0 ? TRUE : FALSE);
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func_8033A45C(4, this->unk38_0 ? FALSE : TRUE);
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}
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this = func_80325888(marker, gfx, mtx, vtx);
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this = actor_draw(marker, gfx, mtx, vtx);
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if (marker->unk14_21 && this->unk38_0 && (getGameMode() != GAME_MODE_4_PAUSED)) {
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sp3C[1] = randi2(200, 255);
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sp3C[0] = randi2(150, sp3C[1]);
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