animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -17,7 +17,7 @@ ActorAnimationInfo chBrentildaAnimations[] ={
{0x26C, 4.0f},
{0x26B, 4.0f},
};
ActorInfo chBrentilda = { 0x1E0, 0x348, 0x539, 0x1, chBrentildaAnimations, chBrentilda_update, func_80326224, func_80325888, 2000, 0, 2.0f, 0};
ActorInfo chBrentilda = { 0x1E0, 0x348, 0x539, 0x1, chBrentildaAnimations, chBrentilda_update, func_80326224, actor_draw, 2000, 0, 2.0f, 0};
/* .code */
void func_8038BA30(ActorMarker *marker, enum asset_e text_id, s32 arg2){

View File

@@ -438,7 +438,7 @@ Actor *chWarpCauldron_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx)
func_8033A45C(3, this->unk38_0 ? TRUE : FALSE);
func_8033A45C(4, this->unk38_0 ? FALSE : TRUE);
}
this = func_80325888(marker, gfx, mtx, vtx);
this = actor_draw(marker, gfx, mtx, vtx);
if (marker->unk14_21 && this->unk38_0 && (getGameMode() != GAME_MODE_4_PAUSED)) {
sp3C[1] = randi2(200, 255);
sp3C[0] = randi2(150, sp3C[1]);