animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -22,7 +22,7 @@ void func_8038F620(Actor *this);
ActorInfo fight_D_80391B00 = {
MARKER_25C_GRUNTY_SPELL_FIREBALL, ACTOR_389_GRUNTY_SPELL_FIREBALL, ASSET_541_SPRITE_FIREBALL_SPELL_ATTACK,
0x1, NULL,
func_8038F620, func_80326224, func_80325888,
func_8038F620, func_80326224, actor_draw,
0, 0, 1.0f, 0
};