animation struct documentation
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@@ -12,7 +12,7 @@ void chjinjonatorbase_update(Actor *);
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ActorInfo fight_D_80391A40 = {
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MARKER_27F_JINJONATOR_STATUE_BASE, ACTOR_3A9_JINJONATOR_STATUE_BASE, ASSET_544_MODEL_JINJONATOR_STATUE_BASE,
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0x1, NULL,
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chjinjonatorbase_update, func_80326224, func_80325888,
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chjinjonatorbase_update, func_80326224, actor_draw,
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0, 0x800, 0.0f, 0
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};
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@@ -97,7 +97,7 @@ void func_8038E260(ActorMarker *arg0) {
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Actor *sp24 = marker_getActor(arg0);
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func_802BB3DC(0, 18.0f, 0.92f);
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__spawnQueue_add_4((GenMethod_4) func_802C4140, 0x3AD, *(u32 *)(&sp24->unk1C_x), *(u32 *)(&sp24->unk1C_y), *(u32 *)(&sp24->unk1C_z));
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__spawnQueue_add_4((GenFunction_4) func_802C4140, 0x3AD, *(u32 *)(&sp24->unk1C_x), *(u32 *)(&sp24->unk1C_y), *(u32 *)(&sp24->unk1C_z));
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func_8038E03C(sp24->unk1C, 0x10);
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}
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@@ -139,7 +139,7 @@ void chjinjonatorbase_update(Actor *this){
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func_802FA060(temp_s0, 17000, 17000, 0.0f);
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func_8025A6EC(JINGLE_MENACING_GRUNTILDA_A, 15000);
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func_8032BB88(this, 0, 0x7fff);
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timedFunc_set_1(8.0f, (GenMethod_1)func_8038E2CC, reinterpret_cast(s32,this->marker));
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timedFunc_set_1(8.0f, (GenFunction_1)func_8038E2CC, reinterpret_cast(s32,this->marker));
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this->unk1C[0] = this->position_x;
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this->unk1C[1] = this->position_y;
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this->unk1C[2] = this->position_z;
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@@ -150,10 +150,10 @@ void chjinjonatorbase_update(Actor *this){
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}else{
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this->velocity_y = 100.0f;
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}
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timedFunc_set_1(this->unk60* 0.05, (GenMethod_1)func_8038E260, reinterpret_cast(s32,this->marker));
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timedFunc_set_1(this->unk60* 0.28, (GenMethod_1) func_8038E260, reinterpret_cast(s32,this->marker));
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timedFunc_set_1(this->unk60* 0.46, (GenMethod_1) func_8038E260, reinterpret_cast(s32,this->marker));
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timedFunc_set_1(this->unk60* 0.58, (GenMethod_1) func_8038E260, reinterpret_cast(s32,this->marker));
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timedFunc_set_1(this->unk60* 0.05, (GenFunction_1)func_8038E260, reinterpret_cast(s32,this->marker));
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timedFunc_set_1(this->unk60* 0.28, (GenFunction_1) func_8038E260, reinterpret_cast(s32,this->marker));
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timedFunc_set_1(this->unk60* 0.46, (GenFunction_1) func_8038E260, reinterpret_cast(s32,this->marker));
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timedFunc_set_1(this->unk60* 0.58, (GenFunction_1) func_8038E260, reinterpret_cast(s32,this->marker));
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SPAWNQUEUE_ADD_1(chjinjonatorbase_spawnStoneJinjo, this->marker);
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}
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