animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -12,7 +12,7 @@ void func_8038D568(Actor *this);
ActorInfo D_80391990 = {
MARKER_27A_JINJO_STATUE_BASE, ACTOR_3A2_JINJO_STATUE_BASE, ASSET_543_MODEL_JINJO_STATUE_BASE,
0x1, NULL,
func_8038D568, func_80326224, func_80325888,
func_8038D568, func_80326224, actor_draw,
0, 0x800, 0.0f, 0
};
@@ -127,7 +127,7 @@ void func_8038D568(Actor *this){
this->velocity_y = 100.0f;
func_802BB3DC(0, 8.0f, 0.92f);
__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x3ad, *(s32*)&this->unk1C[0], *(s32*)&this->unk1C[1], *(s32*)&this->unk1C[2]);
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x3ad, *(s32*)&this->unk1C[0], *(s32*)&this->unk1C[1], *(s32*)&this->unk1C[2]);
func_8038D2EC(this->unk1C, 0x10);
SPAWNQUEUE_ADD_1(chbossjinjobase_spawnStoneJinjo, this->marker);
}