animation struct documentation
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@@ -52,7 +52,7 @@ void func_8038D080(ParticleEmitter *pCtrl){
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}
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Actor* func_8038D13C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *actor = func_80325888(marker, gfx, mtx, vtx);
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Actor *actor = actor_draw(marker, gfx, mtx, vtx);
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ActorLocal_cutscenes_6C90 *local = (ActorLocal_cutscenes_6C90 *)&actor->local;
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f32 sp3C[3];
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int i;
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