animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -51,7 +51,7 @@ void cutscenes_func_8038CB20(ParticleEmitter *pCtrl){
}
Actor* func_8038CBCC(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *actor = func_80325888(marker, gfx, mtx, vtx);
Actor *actor = actor_draw(marker, gfx, mtx, vtx);
ActorLocal_cutscenes_6730 *local = (ActorLocal_cutscenes_6730 *)&actor->local;
f32 sp3C[3];
int i;

View File

@@ -13,7 +13,7 @@ extern void func_8038CF50(Actor *this);
ActorInfo D_8038E7A0 = {
0x211, 0x341, 0x45D,
1, NULL,
NULL, func_8038CF50, func_80325888,
NULL, func_8038CF50, actor_draw,
0, 0xA000, 0.0f, 0
};

View File

@@ -52,7 +52,7 @@ void func_8038D080(ParticleEmitter *pCtrl){
}
Actor* func_8038D13C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *actor = func_80325888(marker, gfx, mtx, vtx);
Actor *actor = actor_draw(marker, gfx, mtx, vtx);
ActorLocal_cutscenes_6C90 *local = (ActorLocal_cutscenes_6C90 *)&actor->local;
f32 sp3C[3];
int i;