animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -475,7 +475,7 @@ void __spawnQueue_add_0(void (* arg0)(void)){
}
}
void __spawnQueue_add_1(GenMethod_1 arg0, s32 arg1){
void __spawnQueue_add_1(GenFunction_1 arg0, s32 arg1){
u32 tmp = (map_get() == MAP_90_GL_BATTLEMENTS)? 0x32: 0xF;
if(tmp != spawnQueueLength){
spawnQueue[spawnQueueLength].func0 = (void (*)(void))arg0;
@@ -508,7 +508,7 @@ void __spawnQueue_add_3(void (* arg0)(void), s32 arg1, s32 arg2, s32 arg3){
}
}
void __spawnQueue_add_4(GenMethod_4 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4){
void __spawnQueue_add_4(GenFunction_4 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4){
u32 tmp = (map_get() == MAP_90_GL_BATTLEMENTS)? 0x32: 0xF;
if(tmp != spawnQueueLength){
spawnQueue[spawnQueueLength].func0 = (void (*)(void))arg0;