animation struct documentation
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@@ -475,7 +475,7 @@ void __spawnQueue_add_0(void (* arg0)(void)){
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}
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}
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void __spawnQueue_add_1(GenMethod_1 arg0, s32 arg1){
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void __spawnQueue_add_1(GenFunction_1 arg0, s32 arg1){
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u32 tmp = (map_get() == MAP_90_GL_BATTLEMENTS)? 0x32: 0xF;
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if(tmp != spawnQueueLength){
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spawnQueue[spawnQueueLength].func0 = (void (*)(void))arg0;
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@@ -508,7 +508,7 @@ void __spawnQueue_add_3(void (* arg0)(void), s32 arg1, s32 arg2, s32 arg3){
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}
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}
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void __spawnQueue_add_4(GenMethod_4 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4){
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void __spawnQueue_add_4(GenFunction_4 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4){
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u32 tmp = (map_get() == MAP_90_GL_BATTLEMENTS)? 0x32: 0xF;
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if(tmp != spawnQueueLength){
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spawnQueue[spawnQueueLength].func0 = (void (*)(void))arg0;
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